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Revamped 4e Skill List... need input please!
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<blockquote data-quote="Brooding Paladin" data-source="post: 5029561" data-attributes="member: 86804"><p>We are considering the exact same thing you are contemplating here and that others have contributed. The strength and occasional weakness of 4E seems to be in the character builder. Whatever you implement shouldn't run too far afoul of the CB or it can be tough to keep up with. As others have suggested, we are considering offering each character a skill specialty for free (e.g. - no feat spend, etc.). We borke a list out similar to yours where there are areas of specialization within all the 4E skills. Selecting one gives your character a +2 bonus when that particular sub-skill comes into play.</p><p> </p><p>The motivation for doing this is the fact that the DM is trying to bring the backstory to the forefront in certain situations. It's not a criticism, but since there are fewer skills in 4E, you frequently find that when someone is wounded and the Heal check is required, the question of "Who can heal?" results in four hands going up. Players want their characters to be unique, so that doesn't really get it. However, if someone has specilized in disease treatment, then that character gets a moment to shine in the right situation.</p><p> </p><p>A +2 bonus in that kind of situation doesn't appear to threaten the balance of the game and gives the character a reason to be specific in his or her backstory.</p></blockquote><p></p>
[QUOTE="Brooding Paladin, post: 5029561, member: 86804"] We are considering the exact same thing you are contemplating here and that others have contributed. The strength and occasional weakness of 4E seems to be in the character builder. Whatever you implement shouldn't run too far afoul of the CB or it can be tough to keep up with. As others have suggested, we are considering offering each character a skill specialty for free (e.g. - no feat spend, etc.). We borke a list out similar to yours where there are areas of specialization within all the 4E skills. Selecting one gives your character a +2 bonus when that particular sub-skill comes into play. The motivation for doing this is the fact that the DM is trying to bring the backstory to the forefront in certain situations. It's not a criticism, but since there are fewer skills in 4E, you frequently find that when someone is wounded and the Heal check is required, the question of "Who can heal?" results in four hands going up. Players want their characters to be unique, so that doesn't really get it. However, if someone has specilized in disease treatment, then that character gets a moment to shine in the right situation. A +2 bonus in that kind of situation doesn't appear to threaten the balance of the game and gives the character a reason to be specific in his or her backstory. [/QUOTE]
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