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Revamped Skill Rules
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<blockquote data-quote="5ekyu" data-source="post: 7318055" data-attributes="member: 6919838"><p>A few things...</p><p></p><p>1 The notion of a skill being limited by uses per rests when it allows a reaction is to me moving well outside the concept of what a skill is. there is no reasonable way i could not feel stupid as a Gm telling them that their character can give tactics advice due to training and experience with tactics but only benefit from it once before resting - so it violates my Stupid Rule. Adding a tactics/soldier skill makes some sense but its in-game applications needs to be more akin to the skills that play roles in combat now. I might for instance allow it to serve as your initiative check (WIS base stat for perception and awareness imo but you could use ALTs.) I also might allow a tactics check as a bonus action to alter your order in a turn - your initiative - or an allies with a medium check or a hard check respectively. </p><p></p><p>2 i think a lot of what you may be trying to deal with is actually sort of ignoring or pushing against using alternate stats. For example, i have no problem using CON (Survival) checks for exposure cases. I have no problem using CHA (Investigate) for interviews where you are trying to get info out of folks. making appropriate use of ALT STATS lets the existing skills take on a much different mechanical block in the process and this seems to be an attempt to create more limited/defined skills. </p><p></p><p>3 Focus and Composure seems very overlapping and not a case where i would see a need for two separate skills. Seems to have been done to create either a new skill for concentration checks (does it get you your proficiency bonus in place of CON save?) or split in order to roll in perception. I treated perception as awareness and attention to detail for both its active and passive uses. I would maybe consider adding in a skill called Discipline for what you lump into focus and composure but only for specific types of campaign needs where SAVES were not appropriate. (SAVES are the default "resist" mechanic with rather few exceptions in 5e.)</p><p></p><p>Not saying the current skill system is perfect and personally i think tools can use some work too (more) but to me this seems to be going the wrong direction overall. </p><p></p><p>one area i would work on is the idea of codifying a little more the ALT STATS and uses with a lot more examples, rather than deeper dive into skill divisions or limits.</p><p></p><p>Are there times when instead of INT (Arcana) we should be using WIS or CON - distraction/pressure or physical discomfort? </p><p>CON (Intimidate) = stare down while holding hand over flame.</p><p>STR (Intimidate) = lifting something really heavy and looking to see if they will back down or you bash them with it</p><p>DEX (intimidate) = bullseye a dagger while flipping another they did not even see you had until it was drawn.</p><p></p><p>just some thought of mine...</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7318055, member: 6919838"] A few things... 1 The notion of a skill being limited by uses per rests when it allows a reaction is to me moving well outside the concept of what a skill is. there is no reasonable way i could not feel stupid as a Gm telling them that their character can give tactics advice due to training and experience with tactics but only benefit from it once before resting - so it violates my Stupid Rule. Adding a tactics/soldier skill makes some sense but its in-game applications needs to be more akin to the skills that play roles in combat now. I might for instance allow it to serve as your initiative check (WIS base stat for perception and awareness imo but you could use ALTs.) I also might allow a tactics check as a bonus action to alter your order in a turn - your initiative - or an allies with a medium check or a hard check respectively. 2 i think a lot of what you may be trying to deal with is actually sort of ignoring or pushing against using alternate stats. For example, i have no problem using CON (Survival) checks for exposure cases. I have no problem using CHA (Investigate) for interviews where you are trying to get info out of folks. making appropriate use of ALT STATS lets the existing skills take on a much different mechanical block in the process and this seems to be an attempt to create more limited/defined skills. 3 Focus and Composure seems very overlapping and not a case where i would see a need for two separate skills. Seems to have been done to create either a new skill for concentration checks (does it get you your proficiency bonus in place of CON save?) or split in order to roll in perception. I treated perception as awareness and attention to detail for both its active and passive uses. I would maybe consider adding in a skill called Discipline for what you lump into focus and composure but only for specific types of campaign needs where SAVES were not appropriate. (SAVES are the default "resist" mechanic with rather few exceptions in 5e.) Not saying the current skill system is perfect and personally i think tools can use some work too (more) but to me this seems to be going the wrong direction overall. one area i would work on is the idea of codifying a little more the ALT STATS and uses with a lot more examples, rather than deeper dive into skill divisions or limits. Are there times when instead of INT (Arcana) we should be using WIS or CON - distraction/pressure or physical discomfort? CON (Intimidate) = stare down while holding hand over flame. STR (Intimidate) = lifting something really heavy and looking to see if they will back down or you bash them with it DEX (intimidate) = bullseye a dagger while flipping another they did not even see you had until it was drawn. just some thought of mine... [/QUOTE]
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