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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Revamped the Jenn (And now added the Unshaped)
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<blockquote data-quote="TheHand" data-source="post: 8367183" data-attributes="member: 88835"><p>Fascinating set! At first I was a little surprised to see those 3 choices grouped together, but then it dawned on me, "But of course they belong together, they are all shape-shifters!"</p><p></p><p>Base abilities seem good; Alter Self can be potent but it's limited to once per day. </p><p></p><p>Double: This preserves a very changeling, doppleganger feel to the race while keeping in with the A5E conventions. I think this is a solid entry. </p><p></p><p>Hamadryad: The only ability here that gave me pause was the Vines power. Since it appears to be at-will and usable as a bonus action, I can see it being problematic in the hands of devious players; for example, as a bonus action I could keep making Grapple checks every round in addition to my normal action; even if the strength of the grapple is low, it could still be very annoying and eventually the dice gods will win in my favor. </p><p> A Proposal: What if it normally can work like a Mage Hand, but the hamadryad can add a temporary boost to grapple, pull, or push or manipulate a larger object? This boost would be usable once per short or long rest. </p><p></p><p>Everything else with Hamadryad looks good!</p><p></p><p>Zoanth: Here I feel they could use a little buff. The 1d6 natural weapon damage is nice, but not as useful if you have access to higher-damaging weapons. I might make the natural attack a finesse attack as well, so a Rogue Zoanth might be able take advantage of the ability. </p><p> A Couple Proposals: While Shapechanging, perhaps the Zoanth should also gain Darkvision and/or +5 movement? And taking inspiration from Eberron's "Shifter" race, maybe a "Once per Long Rest" ability could give them some temporary hit points?</p><p></p><p>Thanks again for inviting feedback!</p></blockquote><p></p>
[QUOTE="TheHand, post: 8367183, member: 88835"] Fascinating set! At first I was a little surprised to see those 3 choices grouped together, but then it dawned on me, "But of course they belong together, they are all shape-shifters!" Base abilities seem good; Alter Self can be potent but it's limited to once per day. Double: This preserves a very changeling, doppleganger feel to the race while keeping in with the A5E conventions. I think this is a solid entry. Hamadryad: The only ability here that gave me pause was the Vines power. Since it appears to be at-will and usable as a bonus action, I can see it being problematic in the hands of devious players; for example, as a bonus action I could keep making Grapple checks every round in addition to my normal action; even if the strength of the grapple is low, it could still be very annoying and eventually the dice gods will win in my favor. A Proposal: What if it normally can work like a Mage Hand, but the hamadryad can add a temporary boost to grapple, pull, or push or manipulate a larger object? This boost would be usable once per short or long rest. Everything else with Hamadryad looks good! Zoanth: Here I feel they could use a little buff. The 1d6 natural weapon damage is nice, but not as useful if you have access to higher-damaging weapons. I might make the natural attack a finesse attack as well, so a Rogue Zoanth might be able take advantage of the ability. A Couple Proposals: While Shapechanging, perhaps the Zoanth should also gain Darkvision and/or +5 movement? And taking inspiration from Eberron's "Shifter" race, maybe a "Once per Long Rest" ability could give them some temporary hit points? Thanks again for inviting feedback! [/QUOTE]
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Revamped the Jenn (And now added the Unshaped)
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