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Revamping the Revenant. (Feedback please)
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<blockquote data-quote="Mistah J" data-source="post: 2084783" data-attributes="member: 29527"><p>Salutations!</p><p></p><p> I thought that the Revenant Template from the 3.0 Monsters of Faerun book could use a little tweaking and this is what I came up with:</p><p></p><p>--------------------------------------------------------------------------------------</p><p><strong>REVENANT</strong></p><p>(The flavour text remains the same with the sole exception of removing the part about the six month time limit a revenant has to complete its quest.)</p><p></p><p>"Revenant" is a template that can be added to any aberration, dragon, fey, giant, humanoid, monstrous humanoid or outsider with an Int score of at least 3 (referred to hereafter as the "base creature").</p><p></p><p><strong>Size and Type</strong>: The base creature's type changes to undead (gaining the augmented subtype). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.</p><p><strong>Hit Dice</strong>: Increase to d12</p><p><strong>Special Attacks</strong>: A revenant retains all the special attacks of the base creature and also gains the abilities described below.</p><p> <em>Vengeful Strike</em> (Ex): Any attack the revenant makes with a natural or manufactured weapon against its killer deals double damage (or triple damage on a succesful critical hit).</p><p> <em>Paralyzing Stare</em> (Ex): At the beginning of every encounter with the revenant, its killer must make a Will save (DC 10 + 1/2 the revenant's Hit Dice + the revenant's Charisma modifier) or be paralyzed for 2d4 rounds.</p><p><strong>Special Qualities</strong>: A revenant retains all the special qualities of the base creature and also gains those listed below.</p><p> <em>Turning Immunity</em> (Ex): A revenant cannot be turned, destroyed, rebuked, or commanded.</p><p> <em>Immunity to Tansformation </em>(Ex): In addition to the regular immunities for being undead, revenants are immune to any effect that would change its shape or form. Disintegration effects still function normally but if brought to 0 hit points in this manner, the revenant is not truly destroyed and is subject to its Rejuvenation ability (see below).</p><p> <em>Fast Healing</em> (Ex): Each round, a revenant heals an amount of hit points equal to its HD. </p><p> <em>Unholy Toughness</em> (Ex): A revenant gains a bonus to its hit points equal to its Charisma modifier X its Hit Dice.</p><p> <em>Find the Guilty</em> (Ex): So long as a revenant and its killer are on the same plane of existence, the revenant will know which direction its killer can be found in and how far away he is. If the killer is on another plane, the revenant can attempt a Wisdom check (DC: 15) to still locate its target. This ability does not allow the revenant to traverse the planes, only to learn which plane its killer is on. </p><p> <em>Rejuvenation</em> (Su): In most cases, it is difficult to destroy a revenant through combat: Though "destroyed", the revenant will restore itself in 1d4 days and begin its hunt anew. The only way to truly destroy the revenant is to determine the reason for its existence and correct whatever problem keeps it from a final rest. In many cases only the death of its killer will suffice, but sometimes an alternative method is possible (such as a thief returning a stolen heirloom). Until this condition is met however, destroying the revenant will only delay the inevitable. </p><p><strong>Abilities:</strong> A revenant gains a +4 to its Strength and a +4 to its Charisma. Being an undead creature it has no Constitution score.</p><p><strong>Climate/Terrain</strong>: Any </p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: Same as base creature +3</p><p><strong>Treasure</strong>: As base creature or none.</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: -</p><p></p><p></p><p>-------------------------------------------------------------------------------------</p><p></p><p>So that's it. What do you think? I am open to all suggestions and I'm very new at this sort of thing so if you think I've misjudged the CR adjustment please let me know.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Mistah J, post: 2084783, member: 29527"] Salutations! I thought that the Revenant Template from the 3.0 Monsters of Faerun book could use a little tweaking and this is what I came up with: -------------------------------------------------------------------------------------- [b]REVENANT[/b] (The flavour text remains the same with the sole exception of removing the part about the six month time limit a revenant has to complete its quest.) "Revenant" is a template that can be added to any aberration, dragon, fey, giant, humanoid, monstrous humanoid or outsider with an Int score of at least 3 (referred to hereafter as the "base creature"). [b]Size and Type[/b]: The base creature's type changes to undead (gaining the augmented subtype). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. [b]Hit Dice[/b]: Increase to d12 [b]Special Attacks[/b]: A revenant retains all the special attacks of the base creature and also gains the abilities described below. [i]Vengeful Strike[/i] (Ex): Any attack the revenant makes with a natural or manufactured weapon against its killer deals double damage (or triple damage on a succesful critical hit). [i]Paralyzing Stare[/i] (Ex): At the beginning of every encounter with the revenant, its killer must make a Will save (DC 10 + 1/2 the revenant's Hit Dice + the revenant's Charisma modifier) or be paralyzed for 2d4 rounds. [b]Special Qualities[/b]: A revenant retains all the special qualities of the base creature and also gains those listed below. [i]Turning Immunity[/i] (Ex): A revenant cannot be turned, destroyed, rebuked, or commanded. [i]Immunity to Tansformation [/i](Ex): In addition to the regular immunities for being undead, revenants are immune to any effect that would change its shape or form. Disintegration effects still function normally but if brought to 0 hit points in this manner, the revenant is not truly destroyed and is subject to its Rejuvenation ability (see below). [i]Fast Healing[/i] (Ex): Each round, a revenant heals an amount of hit points equal to its HD. [i]Unholy Toughness[/i] (Ex): A revenant gains a bonus to its hit points equal to its Charisma modifier X its Hit Dice. [i]Find the Guilty[/i] (Ex): So long as a revenant and its killer are on the same plane of existence, the revenant will know which direction its killer can be found in and how far away he is. If the killer is on another plane, the revenant can attempt a Wisdom check (DC: 15) to still locate its target. This ability does not allow the revenant to traverse the planes, only to learn which plane its killer is on. [i]Rejuvenation[/i] (Su): In most cases, it is difficult to destroy a revenant through combat: Though "destroyed", the revenant will restore itself in 1d4 days and begin its hunt anew. The only way to truly destroy the revenant is to determine the reason for its existence and correct whatever problem keeps it from a final rest. In many cases only the death of its killer will suffice, but sometimes an alternative method is possible (such as a thief returning a stolen heirloom). Until this condition is met however, destroying the revenant will only delay the inevitable. [b]Abilities:[/b] A revenant gains a +4 to its Strength and a +4 to its Charisma. Being an undead creature it has no Constitution score. [b]Climate/Terrain[/b]: Any [b]Organization[/b]: Solitary [b]Challenge Rating[/b]: Same as base creature +3 [b]Treasure[/b]: As base creature or none. [b]Alignment[/b]: Always neutral [b]Advancement[/b]: - ------------------------------------------------------------------------------------- So that's it. What do you think? I am open to all suggestions and I'm very new at this sort of thing so if you think I've misjudged the CR adjustment please let me know. Thanks! [/QUOTE]
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