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Revamping the Revenant. (Feedback please)
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<blockquote data-quote="Louis the Rogue" data-source="post: 2845547" data-attributes="member: 40655"><p>I really like your new template; the revenant theme is wonderful for any campaign setting, and seriously needed a revision. I've even found that they make excellent characters, particularly if you're looking for a <em>Spawn</em> or <em>Legacy of Kain</em> archetype. </p><p></p><p>After reviewing your template, I decided to give it a Level Adjustment of +4, and accordingly made a human revenant ranger. After playtesting it, I'd like to suggest a couple of changes for the sake of game balance.</p><p></p><p><strong>Change: </strong> Fast Healing 10 to Fast Healing 5</p><p><strong>Reason: </strong> When I sent my 1st level revenant (ECL 5) into battle against two 2nd level fighter NPC's, I found that a fast healing of 10 simply prevented them from doing enough damage to significantly impair him (in fact, it took both of them doing above average damage to even make a dent). Fast healing 5 is on par with vampires, and certainly still useful without becoming broken.</p><p></p><p><strong>Addition: Vulnerability: </strong> While all revenants are posessed of a supernatural resilience, they have something else in common as well - all revenants were the victims of murder in life. Accordingly, a revenant has a thematic weakness (specified by the DM) directly related to their cause of death. For example, a revenant who was burned alive in life might have fire vulnerability (+50% damage from fire attacks).</p><p><strong>Reason: </strong> The reason for this one is as much about theme as it is balance, and was actually suggested by a fellow DM when I opted to put your template into use for a PC in a game he'll be running shortly. The theme, of course, is that every good revenge-driven character seems to have their own kryptonite; for example, Jason Vorhees would have "water powerlessness" and only be able to take partial actions in water (specifically, Crystal Lake).</p><p> In terms of game balance, this weakness is best applied to revenant PC's, as it helps to keep them within the +4 Level Adjustment by countering some of their strengths with an (usually) obvious weakness.</p><p></p><p>Again, I really appreciate your template; it has been extremely helpful in designing my undead slayer character. Hopefully the feedback enclosed will help you as well.</p></blockquote><p></p>
[QUOTE="Louis the Rogue, post: 2845547, member: 40655"] I really like your new template; the revenant theme is wonderful for any campaign setting, and seriously needed a revision. I've even found that they make excellent characters, particularly if you're looking for a [I]Spawn[/I] or [I]Legacy of Kain[/I] archetype. After reviewing your template, I decided to give it a Level Adjustment of +4, and accordingly made a human revenant ranger. After playtesting it, I'd like to suggest a couple of changes for the sake of game balance. [B]Change: [/B] Fast Healing 10 to Fast Healing 5 [B]Reason: [/B] When I sent my 1st level revenant (ECL 5) into battle against two 2nd level fighter NPC's, I found that a fast healing of 10 simply prevented them from doing enough damage to significantly impair him (in fact, it took both of them doing above average damage to even make a dent). Fast healing 5 is on par with vampires, and certainly still useful without becoming broken. [B]Addition: Vulnerability: [/B] While all revenants are posessed of a supernatural resilience, they have something else in common as well - all revenants were the victims of murder in life. Accordingly, a revenant has a thematic weakness (specified by the DM) directly related to their cause of death. For example, a revenant who was burned alive in life might have fire vulnerability (+50% damage from fire attacks). [B]Reason: [/B] The reason for this one is as much about theme as it is balance, and was actually suggested by a fellow DM when I opted to put your template into use for a PC in a game he'll be running shortly. The theme, of course, is that every good revenge-driven character seems to have their own kryptonite; for example, Jason Vorhees would have "water powerlessness" and only be able to take partial actions in water (specifically, Crystal Lake). In terms of game balance, this weakness is best applied to revenant PC's, as it helps to keep them within the +4 Level Adjustment by countering some of their strengths with an (usually) obvious weakness. Again, I really appreciate your template; it has been extremely helpful in designing my undead slayer character. Hopefully the feedback enclosed will help you as well. [/QUOTE]
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Revamping the Revenant. (Feedback please)
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