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Revamping the Revenant. (Feedback please)
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<blockquote data-quote="Mistah J" data-source="post: 2845598" data-attributes="member: 29527"><p>Holy Threadromancy!</p><p></p><p> Thanks for your kind words! I'm glad it is working out so well for you, I must admit that the thought of giving it a Level Adjustment for PCs never crossed my mind - but I guess it's a viable option!</p><p></p><p> As for your suggestions, thank you very much. You raise some interesting points and the least I could do is report my initial thoughts:</p><p></p><p>1) Fast Healing: Your right. For lower CR revenants, fast healing 10 is too much and now that I think about it, for higher CR ones it isn't enough - PCs would be able to deal much more damage per round. So much that its fast healing simply couldn't keep up. So how about this - the revenants fast healing ability is dependant upon its Hit Dice, say, on a one for one basis? Thus a 5 HD revenant would have fast healing 5, a 13 HD one would have fast healing 13 and so forth. </p><p></p><p>2) Vulnerablity: This one has a lot of merit. The problem with creating a weakness that is specifically related to the revenants death is that they are only created through murder. You could say that a revenant who was murdered by fire (burned at the stake for example), or by water (tied up and the tossed overboard) would have a vulnerablity to these things but what about the one that was created simply because he was stabbed? A vulnerablity to swords? What about the one that was strangled?</p><p></p><p>But like I said, I like your suggestion - so what about this instead: A revenant that is presented with a physical connection to its former life becomes paralyzed, with no save, for as long as the connection is in view. Furthermore, while held in this state, the revenant no longer benefits from its fast healing ability. The connection must be one of significance or strong emotion in order to work against the revenant (an item with strong sentimental value, or even a still living loved one would suffice, while a simple travelling cloak and other basic posessions would not).</p><p></p><p></p><p>How about that?</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Edit: Oh! Most Importantly.. welcome to the boards!</p></blockquote><p></p>
[QUOTE="Mistah J, post: 2845598, member: 29527"] Holy Threadromancy! Thanks for your kind words! I'm glad it is working out so well for you, I must admit that the thought of giving it a Level Adjustment for PCs never crossed my mind - but I guess it's a viable option! As for your suggestions, thank you very much. You raise some interesting points and the least I could do is report my initial thoughts: 1) Fast Healing: Your right. For lower CR revenants, fast healing 10 is too much and now that I think about it, for higher CR ones it isn't enough - PCs would be able to deal much more damage per round. So much that its fast healing simply couldn't keep up. So how about this - the revenants fast healing ability is dependant upon its Hit Dice, say, on a one for one basis? Thus a 5 HD revenant would have fast healing 5, a 13 HD one would have fast healing 13 and so forth. 2) Vulnerablity: This one has a lot of merit. The problem with creating a weakness that is specifically related to the revenants death is that they are only created through murder. You could say that a revenant who was murdered by fire (burned at the stake for example), or by water (tied up and the tossed overboard) would have a vulnerablity to these things but what about the one that was created simply because he was stabbed? A vulnerablity to swords? What about the one that was strangled? But like I said, I like your suggestion - so what about this instead: A revenant that is presented with a physical connection to its former life becomes paralyzed, with no save, for as long as the connection is in view. Furthermore, while held in this state, the revenant no longer benefits from its fast healing ability. The connection must be one of significance or strong emotion in order to work against the revenant (an item with strong sentimental value, or even a still living loved one would suffice, while a simple travelling cloak and other basic posessions would not). How about that? :p Edit: Oh! Most Importantly.. welcome to the boards! [/QUOTE]
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Revamping the Revenant. (Feedback please)
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