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Revamping the Revenant. (Feedback please)
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<blockquote data-quote="Louis the Rogue" data-source="post: 2878151" data-attributes="member: 40655"><p>Thanks to everyone for the welcome!</p><p></p><p>As I said in my last post, revenants are an extremely PC-worthy undead, if for no other reason than the fact that they don't suffer the excruciating loss of hit points common to other undead characters.</p><p></p><p><u>Fast Healing;</u> I agree that 5 is too low for higher-level PC's (not to mention epics, where it would barely make a difference). The increase by HD is an excellent idea, although making it equal to their HD is unprecedented in the system to the best of my knowledge (even a fast healing granting template such as the <strong>anarchic creature</strong> from <em>Manual of the Planes</em> gives it out in much smaller doses, never so much as surpassing fast healing 5). Definitely in need of playtesting to know for sure.</p><p></p><p><u>Vulnerability:</u> Granted, an energy-specific vulnerability will not work for every revenant, but honestly the "vulnerability" title is something of a misnomer. It would be perfectly acceptable to substitute a powerlessness for a vulnerability. For example, the stabbed revenant might have powerlessness (can only take partial actions within so much a distance, say 10 ft?) in the presence of either swords (this is too restricting and would make the character nigh-useless in battle), a specific type of sword (what if it was stabbed by a <em>rapier</em>?), or THE sword that took its' life (this will make the inevitable battle against the revenant's killer that much more dramatic). Just a suggestion.</p><p></p><p>Also, just for kicks, I gen'd up a sample revenant using your template with the variants I had suggested (minus any new stuff, as that had not yet come to my attention). Our sample revenant is Nobe Phane, the obligatory "revenge-driven undead ninja". Enjoy!</p><p></p><p> <strong>Nobe Phane:</strong> Male human revenant ninja 6; CR 10; Medium undead (augmented humanoid); HD 6d12+18; hp 57; Init +5; Spd 30 ft.; AC 20, touch 20, flat-footed 15; Base Atk +4; Grp +6; Atk or Full Atk +8 melee (1d4+3 plus 2d6 (1d6 backlash)/18-20, +1 vicious kukri) or +11 ranged (1d4+2/19-20, +2 hand crossbow); SA ghost step (invisible), ki dodge, ki power, paralyzing stare, poison use, sudden strike +3d6, vengeful strike; SQ acid vulnerability, fast healing 5, find the guilty, great leap, rejuvenation, trapfinding, turning immunity; SV Fort +2, Ref +10, Will +4; AL LN; Str 14, Dex 16, Con –, Int 12, Wis 14, Cha 17.</p><p> <em>Skills and Feats:</em> Climb +13, Disable Device +10, Disguise +10, Hide +14, Jump +19, Listen +11, Move Silently +14, Search +10, Spot +11, Survival +2 (+4 following tracks), Tumble +18; Combat Expertise, Dodge, Mobility, Spring Attack.</p><p> <strong>Acid Vulnerability (Ex):</strong> To reflect his death at the hands of an acid-related trap, Nobe takes 50% more damage than usual from acid attacks.</p><p> <strong>Ki Power (Su):</strong> Nobe may use his ki powers (ghost step or ki dodge) 5 times per day. Additionally, if his ki pool is not empty, he gains a +2 bonus on Will saves (this bonus is not factored into the above statistics).</p><p> <strong>Paralyzing Stare (Ex):</strong> Will DC 16 negates.</p><p> <em>Possessions:</em> +1 vicious kukri, +2 hand crossbow, +4 gloves of Dexterity, +2 ring of protection, elixir of hiding (8), elixir of sneaking (8), potion of inflict moderate wounds (4), 3 pearls (worth 3 pp each), 2 gp.</p></blockquote><p></p>
[QUOTE="Louis the Rogue, post: 2878151, member: 40655"] Thanks to everyone for the welcome! As I said in my last post, revenants are an extremely PC-worthy undead, if for no other reason than the fact that they don't suffer the excruciating loss of hit points common to other undead characters. [U]Fast Healing;[/U] I agree that 5 is too low for higher-level PC's (not to mention epics, where it would barely make a difference). The increase by HD is an excellent idea, although making it equal to their HD is unprecedented in the system to the best of my knowledge (even a fast healing granting template such as the [B]anarchic creature[/B] from [I]Manual of the Planes[/I] gives it out in much smaller doses, never so much as surpassing fast healing 5). Definitely in need of playtesting to know for sure. [U]Vulnerability:[/U] Granted, an energy-specific vulnerability will not work for every revenant, but honestly the "vulnerability" title is something of a misnomer. It would be perfectly acceptable to substitute a powerlessness for a vulnerability. For example, the stabbed revenant might have powerlessness (can only take partial actions within so much a distance, say 10 ft?) in the presence of either swords (this is too restricting and would make the character nigh-useless in battle), a specific type of sword (what if it was stabbed by a [I]rapier[/I]?), or THE sword that took its' life (this will make the inevitable battle against the revenant's killer that much more dramatic). Just a suggestion. Also, just for kicks, I gen'd up a sample revenant using your template with the variants I had suggested (minus any new stuff, as that had not yet come to my attention). Our sample revenant is Nobe Phane, the obligatory "revenge-driven undead ninja". Enjoy! [B]Nobe Phane:[/B] Male human revenant ninja 6; CR 10; Medium undead (augmented humanoid); HD 6d12+18; hp 57; Init +5; Spd 30 ft.; AC 20, touch 20, flat-footed 15; Base Atk +4; Grp +6; Atk or Full Atk +8 melee (1d4+3 plus 2d6 (1d6 backlash)/18-20, +1 vicious kukri) or +11 ranged (1d4+2/19-20, +2 hand crossbow); SA ghost step (invisible), ki dodge, ki power, paralyzing stare, poison use, sudden strike +3d6, vengeful strike; SQ acid vulnerability, fast healing 5, find the guilty, great leap, rejuvenation, trapfinding, turning immunity; SV Fort +2, Ref +10, Will +4; AL LN; Str 14, Dex 16, Con –, Int 12, Wis 14, Cha 17. [I]Skills and Feats:[/I] Climb +13, Disable Device +10, Disguise +10, Hide +14, Jump +19, Listen +11, Move Silently +14, Search +10, Spot +11, Survival +2 (+4 following tracks), Tumble +18; Combat Expertise, Dodge, Mobility, Spring Attack. [B]Acid Vulnerability (Ex):[/B] To reflect his death at the hands of an acid-related trap, Nobe takes 50% more damage than usual from acid attacks. [B]Ki Power (Su):[/B] Nobe may use his ki powers (ghost step or ki dodge) 5 times per day. Additionally, if his ki pool is not empty, he gains a +2 bonus on Will saves (this bonus is not factored into the above statistics). [B]Paralyzing Stare (Ex):[/B] Will DC 16 negates. [I]Possessions:[/I] +1 vicious kukri, +2 hand crossbow, +4 gloves of Dexterity, +2 ring of protection, elixir of hiding (8), elixir of sneaking (8), potion of inflict moderate wounds (4), 3 pearls (worth 3 pp each), 2 gp. [/QUOTE]
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