Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revamping the Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GoodKingJayIII" data-source="post: 1244047" data-attributes="member: 13804"><p>Let's face it: the flavor and ideas behind this class are wonderful. But implementation is... poor (at least, in my opinion). In many ways, the wizard trumps the sorcerer, and as much as I love the sorcerer class, I see few reasons to actually pick it over the wizard.</p><p></p><p>So, as many people have done, I'm going to revamp this thing and house rule it. I have ideas, but I'd love to see some suggestions for other abilities, etc. Here are some ideas I've been tossing around:</p><p></p><p>-increase HD from d4 to d6</p><p></p><p>-possibly increase skill points to 4 + Int and/or add a few Charisma-based skills (specifically, Use Magic Device</p><p></p><p>-Gain Detect Magic (Sp) at will, somewhere between 2nd and 6th level</p><p></p><p>-Every 5th level, a Sorcerer's spells become as natural to cast as walking, talking, and thinking. At 5th level, a Sorcerer's 0- and 1st level spells become Spell-like abilities. At 10th, 2nd level spells become Spell-like abilities. At 15th, 3rd level spells, and at 20th 4th level spells.</p><p></p><p>-Remove the Familiar ability.</p><p></p><p>These are just some thoughts I'm having. Clearly, the most questionable is the change from spells to spell-like abilities. It fits flavor, and it's very cool, but I realize it could be way too powerful. What do you all think? Any other suggestions for abilities, changes, etc?</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 1244047, member: 13804"] Let's face it: the flavor and ideas behind this class are wonderful. But implementation is... poor (at least, in my opinion). In many ways, the wizard trumps the sorcerer, and as much as I love the sorcerer class, I see few reasons to actually pick it over the wizard. So, as many people have done, I'm going to revamp this thing and house rule it. I have ideas, but I'd love to see some suggestions for other abilities, etc. Here are some ideas I've been tossing around: -increase HD from d4 to d6 -possibly increase skill points to 4 + Int and/or add a few Charisma-based skills (specifically, Use Magic Device -Gain Detect Magic (Sp) at will, somewhere between 2nd and 6th level -Every 5th level, a Sorcerer's spells become as natural to cast as walking, talking, and thinking. At 5th level, a Sorcerer's 0- and 1st level spells become Spell-like abilities. At 10th, 2nd level spells become Spell-like abilities. At 15th, 3rd level spells, and at 20th 4th level spells. -Remove the Familiar ability. These are just some thoughts I'm having. Clearly, the most questionable is the change from spells to spell-like abilities. It fits flavor, and it's very cool, but I realize it could be way too powerful. What do you all think? Any other suggestions for abilities, changes, etc? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revamping the Sorcerer
Top