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General Tabletop Discussion
*Pathfinder & Starfinder
Revamping the Sorcerer
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<blockquote data-quote="Calamity" data-source="post: 1244123" data-attributes="member: 15507"><p>I don't agree that the implementation is poor for the sorcerer. 3e breathed a new, different light into the 2e magic-user, and out came something very effective.</p><p></p><p><strong>Advantages of Sorcerer:</strong></p><p>Spontaneous casting</p><p>Metamagic feats more versatile</p><p>More spells per day</p><p>Simple weapon proficiency</p><p></p><p><strong>Advantages of Wizard</strong></p><p>Unlimited spell list</p><p>Spell slots aquired quicker</p><p>Bonus feats</p><p>Makes great magic item crafters</p><p></p><p>The most obvious differences are the way they cast, in that a Sorcerer will never say "damn, I didn't prepare levitate guys, mind waiting 8 hours for me to rest up?". Combine that with having more spell slots, and under most circumstances a Sorcerer would win out a Wizard on the adventuring field.</p><p></p><p>Giving sorcerer a larger hit dice doesn't make sense, because it is a pure arcane casting class. Nothing about them says "tough" in any sense, not even the possibility of dragon blood (which is not even really true, it's just speculation).</p><p></p><p>Giving more skill points isn't really neccissary, even if you add Use Magic Device. An "average" (10 Int) sorcerer should not be able to max all of his skills (minus craft) just because his skill point progression and class skills allow him to max them every level.</p><p>But Use Magic Device is a good idea, I like that.</p><p></p><p>Detect Magic, maybe a few times per day, but not at will. Only paladins get something like that, and that's through the power of a deity, not a possibility of draconic blood.</p><p></p><p>Wow... no way I would let a sorcerer at level 5 cast 0 and 1st level spells as spell-like abilities. That's just not working for me.</p><p></p><p>Why would you remove the familiar? Wizards have them, druids have them (kind of), rangers have them (kind of), so why not sorcerer?</p><p></p><p>Anyway, I like some or your ideas. I'm not sure if the core class should be changed to reflect some of your ideas, but rather a prestige class that a sorcerer could take as his 6th level.</p></blockquote><p></p>
[QUOTE="Calamity, post: 1244123, member: 15507"] I don't agree that the implementation is poor for the sorcerer. 3e breathed a new, different light into the 2e magic-user, and out came something very effective. [b]Advantages of Sorcerer:[/b] Spontaneous casting Metamagic feats more versatile More spells per day Simple weapon proficiency [b]Advantages of Wizard[/b] Unlimited spell list Spell slots aquired quicker Bonus feats Makes great magic item crafters The most obvious differences are the way they cast, in that a Sorcerer will never say "damn, I didn't prepare levitate guys, mind waiting 8 hours for me to rest up?". Combine that with having more spell slots, and under most circumstances a Sorcerer would win out a Wizard on the adventuring field. Giving sorcerer a larger hit dice doesn't make sense, because it is a pure arcane casting class. Nothing about them says "tough" in any sense, not even the possibility of dragon blood (which is not even really true, it's just speculation). Giving more skill points isn't really neccissary, even if you add Use Magic Device. An "average" (10 Int) sorcerer should not be able to max all of his skills (minus craft) just because his skill point progression and class skills allow him to max them every level. But Use Magic Device is a good idea, I like that. Detect Magic, maybe a few times per day, but not at will. Only paladins get something like that, and that's through the power of a deity, not a possibility of draconic blood. Wow... no way I would let a sorcerer at level 5 cast 0 and 1st level spells as spell-like abilities. That's just not working for me. Why would you remove the familiar? Wizards have them, druids have them (kind of), rangers have them (kind of), so why not sorcerer? Anyway, I like some or your ideas. I'm not sure if the core class should be changed to reflect some of your ideas, but rather a prestige class that a sorcerer could take as his 6th level. [/QUOTE]
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