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Revamping the Warlock
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<blockquote data-quote="TallIan" data-source="post: 7520733" data-attributes="member: 6853819"><p>That tends to be the problem with "a la carte" character development systems. There are only so many good options you can come up with and it is hard to balance more than two or three to the same level. Spells show this quite well, where you mostly see a few good spells taken for each level over and over again and the lesser spells are relegated to treasure scrolls.</p><p></p><p>For the most part I would not want to see a mix of SR and LR abilities mixed into a single class, or at least the fewer the better as it complicates your resource management.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7520733, member: 6853819"] That tends to be the problem with "a la carte" character development systems. There are only so many good options you can come up with and it is hard to balance more than two or three to the same level. Spells show this quite well, where you mostly see a few good spells taken for each level over and over again and the lesser spells are relegated to treasure scrolls. For the most part I would not want to see a mix of SR and LR abilities mixed into a single class, or at least the fewer the better as it complicates your resource management. [/QUOTE]
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Revamping the Warlock
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