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Revenant Assassin / Warlock Build and League of Whispers vs. Ninja Comparison
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<blockquote data-quote="vtphoenix" data-source="post: 6856674" data-attributes="member: 6806215"><p>Hi, everyone. I was working on a character for a new campaign I'll be playing in. It's in Dark Sun. This is the basic build:</p><p></p><p>Revenant (Shadar-Kai) Assassin (Executioner) / Warlock (Sorcerer-King Pact)</p><p>Noble Adept</p><p></p><p>Str 8 </p><p>Con 11</p><p>Dex 18</p><p>Int 10</p><p>Wis 13 (for Disciple of Death later)</p><p>Cha 18 </p><p></p><p>Feat: Mindbite Scorn</p><p></p><p>I'm planning on optimizing Eldritch Strike so I'm going to grab mostly minor action and out of turn encounter and daily powers. Eldritch Strike will do 2d8 + 2d6 + 5 on level 1 (using an Alhulak). I am planning to take Flail Expertise at level 2 to prone at will.</p><p></p><p>Anyway, I wasn't sure what guild to go with for the assassin part. I won't be using assassin at-wills very much anyway. My main thought was to have a viable ranged attack and to make the most use out of Bloodroot Poison. I thought about using shurikens to apply the poison 3x but I don't like the other ninja path powers. So I decided to do a serious comparison between Precision Dart and Poisonous Shurikens. This is what I came up with:</p><p></p><p>Precision Dart's average damage is 8.19</p><p>Shuriken's average damage is 18.21</p><p>(assuming Bloodroot Poison on both)</p><p></p><p>Precision Dart dazes an average of 2.03 enemy turns</p><p>Shuriken dazes an average of 2.91 enemy turns</p><p></p><p>Precision Dart is more useful if there are < 3 enemies.</p><p>Shuriken needs 3 enemies to be most efficient.</p><p></p><p>If I take Precision Dart, I can get another useful power (Bola Takedown) and have a controlling ranged attack.</p><p>If I take Poisonous Shuriken, I probably won't ever use either of the other power options in the ninja path.</p><p></p><p>Anyway, it's cool if this is completely uninteresting to you all, but I spent a lot of time on my calculations and I wanted to share it on the off chance anyone is faced with similar indecision about what guild to choose for an assassin. One guild is not clearly better than another (for hybrid) but Precision Dart is not very far behind in either damage or dazed turns (due to the auto-apply on a miss and the -4 save penalty on a hit).</p><p></p><p>I'm really looking forward to playing this character. I have a cool backstory and I think the build is pretty powerful <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="vtphoenix, post: 6856674, member: 6806215"] Hi, everyone. I was working on a character for a new campaign I'll be playing in. It's in Dark Sun. This is the basic build: Revenant (Shadar-Kai) Assassin (Executioner) / Warlock (Sorcerer-King Pact) Noble Adept Str 8 Con 11 Dex 18 Int 10 Wis 13 (for Disciple of Death later) Cha 18 Feat: Mindbite Scorn I'm planning on optimizing Eldritch Strike so I'm going to grab mostly minor action and out of turn encounter and daily powers. Eldritch Strike will do 2d8 + 2d6 + 5 on level 1 (using an Alhulak). I am planning to take Flail Expertise at level 2 to prone at will. Anyway, I wasn't sure what guild to go with for the assassin part. I won't be using assassin at-wills very much anyway. My main thought was to have a viable ranged attack and to make the most use out of Bloodroot Poison. I thought about using shurikens to apply the poison 3x but I don't like the other ninja path powers. So I decided to do a serious comparison between Precision Dart and Poisonous Shurikens. This is what I came up with: Precision Dart's average damage is 8.19 Shuriken's average damage is 18.21 (assuming Bloodroot Poison on both) Precision Dart dazes an average of 2.03 enemy turns Shuriken dazes an average of 2.91 enemy turns Precision Dart is more useful if there are < 3 enemies. Shuriken needs 3 enemies to be most efficient. If I take Precision Dart, I can get another useful power (Bola Takedown) and have a controlling ranged attack. If I take Poisonous Shuriken, I probably won't ever use either of the other power options in the ninja path. Anyway, it's cool if this is completely uninteresting to you all, but I spent a lot of time on my calculations and I wanted to share it on the off chance anyone is faced with similar indecision about what guild to choose for an assassin. One guild is not clearly better than another (for hybrid) but Precision Dart is not very far behind in either damage or dazed turns (due to the auto-apply on a miss and the -4 save penalty on a hit). I'm really looking forward to playing this character. I have a cool backstory and I think the build is pretty powerful :) [/QUOTE]
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