Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revenant Tempest Weaponmaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nullzone" data-source="post: 5655850" data-attributes="member: 97538"><p>Was looking at a twitter friend's weaponmaster build a bit ago and got to tweaking it. I kind of like where its head is, wanted to see if there were any glaringly obvious things that could be done better or other ways that people might tweak it around.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Carver, level 11</p><p>Revenant, Fighter (Weaponmaster), Bladestorm Duelist</p><p>Fighter Option: Combat Agility</p><p>Fighter Talents Option: Tempest Technique</p><p>Choose your Race in Life: Half-Elf</p><p>Luskan (Luskan Benefit)</p><p>Theme: Dead Rat Deserter</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 14, DEX 19, INT 9, WIS 16, CHA 11</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 11, DEX 14, INT 8, WIS 15, CHA 10</p><p> </p><p> </p><p>AC: 29 Fort: 24 Ref: 24 Will: 23</p><p>HP: 89 Surges: 11 Surge Value: 23</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +13, Intimidate +12, Perception +14, Stealth +16</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +4, Bluff +7, Diplomacy +5, Dungeoneering +8, Endurance +8, Heal +8, History +4, Insight +8, Nature +8, Religion +4, Streetwise +5, Thievery +9</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Dead Rat Deserter Utility: Body of the Rat</p><p>Dead Rat Deserter Utility: Hybrid Bite</p><p>Revenant Utility: Dark Reaping</p><p>Fighter Attack: Combat Challenge</p><p>Combat Agility Power: Combat Agility</p><p>Fighter Attack 1: Cleave</p><p>Fighter Attack 1: Threatening Rush</p><p>Fighter Attack 1: Funneling Flurry</p><p>Fighter Attack 1: Ruinous Assault</p><p>Ranger Attack 1: Twin Strike</p><p>Fighter Utility 2: Glowering Threat</p><p>Fighter Attack 3: Sweeping Slash</p><p>Fighter Attack 5: Dancing Defense</p><p>Fighter Utility 6: Kirre's Roar</p><p>Fighter Attack 7: Come and Get It</p><p>Fighter Attack 9: Bone Crusher</p><p>Fighter Utility 10: Mighty Surge</p><p>Bladestorm Duelist Attack 11: Blade Feint</p><p> </p><p>FEATS</p><p>Two-Weapon Defense</p><p>Level 1: Two-Weapon Fighting</p><p>Level 2: Light Blade Expertise</p><p>Level 4: Berserker's Fury</p><p>Level 6: Weapon Proficiency (Double sword)</p><p>Level 8: Half-Elf Soul</p><p>Level 10: Superior Will</p><p>Level 11: Versatile Master</p><p> </p><p>ITEMS</p><p>Jagged Double sword +3 x1</p><p>Summoned Earthhide Armor +3 x1</p><p>Adventurer's Kit</p><p>Cloak of the Walking Wounded +2 x1</p><p>Magic Javelin +2</p><p>Belt of Vigor (heroic tier) x1</p><p>Parry Gauntlets (heroic tier) x1</p><p>Headband of Perception (heroic tier) x1</p><p>====== End ======</p><p></p><p>It's not strategically built to run at lower levels, so ignore the arguably odd feat ordering. Also, it's an LFR character, so there's all the legal restrictions there too. I took some of the meh items just cause I had the money and I know LFR characters are swimming in the stuff as they play through paragon, and to help bolster some of the build's weaker points (hp seems a tad low, and I figured I could capitalize on Unnatural Vitality by buffing up Second Wind so you can just wait until <0 hp to use it and pop back up to just above bloodied, as well as get a hefty defense bonus in the process).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5655850, member: 97538"] Was looking at a twitter friend's weaponmaster build a bit ago and got to tweaking it. I kind of like where its head is, wanted to see if there were any glaringly obvious things that could be done better or other ways that people might tweak it around. ====== Created Using Wizards of the Coast D&D Character Builder ====== Carver, level 11 Revenant, Fighter (Weaponmaster), Bladestorm Duelist Fighter Option: Combat Agility Fighter Talents Option: Tempest Technique Choose your Race in Life: Half-Elf Luskan (Luskan Benefit) Theme: Dead Rat Deserter FINAL ABILITY SCORES STR 19, CON 14, DEX 19, INT 9, WIS 16, CHA 11 STARTING ABILITY SCORES STR 16, CON 11, DEX 14, INT 8, WIS 15, CHA 10 AC: 29 Fort: 24 Ref: 24 Will: 23 HP: 89 Surges: 11 Surge Value: 23 TRAINED SKILLS Athletics +13, Intimidate +12, Perception +14, Stealth +16 UNTRAINED SKILLS Acrobatics +8, Arcana +4, Bluff +7, Diplomacy +5, Dungeoneering +8, Endurance +8, Heal +8, History +4, Insight +8, Nature +8, Religion +4, Streetwise +5, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Dead Rat Deserter Utility: Body of the Rat Dead Rat Deserter Utility: Hybrid Bite Revenant Utility: Dark Reaping Fighter Attack: Combat Challenge Combat Agility Power: Combat Agility Fighter Attack 1: Cleave Fighter Attack 1: Threatening Rush Fighter Attack 1: Funneling Flurry Fighter Attack 1: Ruinous Assault Ranger Attack 1: Twin Strike Fighter Utility 2: Glowering Threat Fighter Attack 3: Sweeping Slash Fighter Attack 5: Dancing Defense Fighter Utility 6: Kirre's Roar Fighter Attack 7: Come and Get It Fighter Attack 9: Bone Crusher Fighter Utility 10: Mighty Surge Bladestorm Duelist Attack 11: Blade Feint FEATS Two-Weapon Defense Level 1: Two-Weapon Fighting Level 2: Light Blade Expertise Level 4: Berserker's Fury Level 6: Weapon Proficiency (Double sword) Level 8: Half-Elf Soul Level 10: Superior Will Level 11: Versatile Master ITEMS Jagged Double sword +3 x1 Summoned Earthhide Armor +3 x1 Adventurer's Kit Cloak of the Walking Wounded +2 x1 Magic Javelin +2 Belt of Vigor (heroic tier) x1 Parry Gauntlets (heroic tier) x1 Headband of Perception (heroic tier) x1 ====== End ====== It's not strategically built to run at lower levels, so ignore the arguably odd feat ordering. Also, it's an LFR character, so there's all the legal restrictions there too. I took some of the meh items just cause I had the money and I know LFR characters are swimming in the stuff as they play through paragon, and to help bolster some of the build's weaker points (hp seems a tad low, and I figured I could capitalize on Unnatural Vitality by buffing up Second Wind so you can just wait until <0 hp to use it and pop back up to just above bloodied, as well as get a hefty defense bonus in the process). Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revenant Tempest Weaponmaster
Top