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Revenge of the Cultists - DM Help
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<blockquote data-quote="Tormyr" data-source="post: 6458314" data-attributes="member: 6776887"><p>Spoiler tag for reasons.</p><p>[sblock]</p><p>So if they foiled the coup, that means they are in act 2. It's time to pull them to the next major town on the water. Have the cultists kidnap an NPC important to the party. Have the trail lead to the town on the water, let them experience the pirate attack, and then further investigation leads up the mountain which leads to the cultists lair.</p><p></p><p>In my game, the mayor of Bryn Shander and the PCs found that documents in the bad guys hideout lead to the next major town. At the town the party experienced the pirate attack, and resolved that. One of the PCs had an adopted granddaughter that was kidnapped (with the player's permission). They followed the trail to the hideout, where they were attacked by a group of goblin snow corps, complete with shortbows and parkas, snow goggles, and snowboards. Inside the lair, they saved the PCs granddaughter, and it gives a means of travel to "the end."</p><p></p><p>[/sblock]</p><p></p><p>I would let the event be a surprise. Any mentioning of others being kidnapped is foreshadowing.</p><p></p><p>Don't forget that not everyone is murdered by the cult. They have uses for prisoners.</p><p></p><p>I would recommend kidnapping a NPC vs a PC because this could take several sessions to resolve. Anything directed at the PCs should be an attack. They know the PCs are dangerous and do not want the PCs finding out about their future plans.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6458314, member: 6776887"] Spoiler tag for reasons. [sblock] So if they foiled the coup, that means they are in act 2. It's time to pull them to the next major town on the water. Have the cultists kidnap an NPC important to the party. Have the trail lead to the town on the water, let them experience the pirate attack, and then further investigation leads up the mountain which leads to the cultists lair. In my game, the mayor of Bryn Shander and the PCs found that documents in the bad guys hideout lead to the next major town. At the town the party experienced the pirate attack, and resolved that. One of the PCs had an adopted granddaughter that was kidnapped (with the player's permission). They followed the trail to the hideout, where they were attacked by a group of goblin snow corps, complete with shortbows and parkas, snow goggles, and snowboards. Inside the lair, they saved the PCs granddaughter, and it gives a means of travel to "the end." [/sblock] I would let the event be a surprise. Any mentioning of others being kidnapped is foreshadowing. Don't forget that not everyone is murdered by the cult. They have uses for prisoners. I would recommend kidnapping a NPC vs a PC because this could take several sessions to resolve. Anything directed at the PCs should be an attack. They know the PCs are dangerous and do not want the PCs finding out about their future plans. [/QUOTE]
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Revenge of the Cultists - DM Help
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