Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Revenge of the Cultists - DM Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 6458346" data-attributes="member: 6776887"><p>It depends on how tightly you are holding to the timetable in the adventure. The dwarven valley is over by the end of act 1 as written. What I did was have them encounter a group of dwarven refugees as they were pursuing the wizard. The dwarves explained that they were evacuating their home in the dwarven valley because it had been taken over by zombies. As they parted ways, a little dwarf girl near the back of the group is tugging at her mother to slow down while her mother is trying to get her to hurry up. The exchange went something like:</p><p></p><p>Girl: Slow down, Mommy. I think I saw daddy!</p><p>Mother: Honey, your father has been missing for almost 2 weeks.</p><p>Girl: No, Mommy, I see him there. (Points back up the road).</p><p>Mother: Run!</p><p></p><p>At this point, a single zombie comes around the bend in the road. One of the PCs took it down at range and went to investigate. As he did so, dozens of zombies come out of the forest and around the bend in the road. This was back in D&D Next and I had 5 5th level characters, so encounter building had something like 50 or 60 zombies. I ran it theater of the mind and had each of them decide on an attack, figure out how much space that took up, and roll dice to see how many zombies their attack would affect. So a fireball is 20' radius 20 * 20 * 3.14 = about 120 sq. ft. I had the wizard roll a d12 to determine how many zombies were in the blast radius, and then roll up the damage and do saves like normal. A fighter could swing his weapon through 5 squares, so I had him roll a d10/2 and then roll his d20 to hit and roll damage. A hit meant it did the damage to d10/2 zombies. They had fun doing something "different" (we normally play with minis) and wading quickly through hordes of zombies felt suitably epic. I am not sure how well it would work with the final version of the zombies. You probably couldn't use more than about 20 in my scenario.</p><p></p><p>This tied in the story but kept them from investigating in that direction. We were playing in Encounters, and we had to get the adventure wrapped up within 3 or 4 weeks. I had to get them to the next town, stop the pirates, rescue granddaughter, defeat the cult and stop the ice queen. The first two Sundering adventures were great, but there was not enough time in an Encounters season to do it properly.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6458346, member: 6776887"] It depends on how tightly you are holding to the timetable in the adventure. The dwarven valley is over by the end of act 1 as written. What I did was have them encounter a group of dwarven refugees as they were pursuing the wizard. The dwarves explained that they were evacuating their home in the dwarven valley because it had been taken over by zombies. As they parted ways, a little dwarf girl near the back of the group is tugging at her mother to slow down while her mother is trying to get her to hurry up. The exchange went something like: Girl: Slow down, Mommy. I think I saw daddy! Mother: Honey, your father has been missing for almost 2 weeks. Girl: No, Mommy, I see him there. (Points back up the road). Mother: Run! At this point, a single zombie comes around the bend in the road. One of the PCs took it down at range and went to investigate. As he did so, dozens of zombies come out of the forest and around the bend in the road. This was back in D&D Next and I had 5 5th level characters, so encounter building had something like 50 or 60 zombies. I ran it theater of the mind and had each of them decide on an attack, figure out how much space that took up, and roll dice to see how many zombies their attack would affect. So a fireball is 20' radius 20 * 20 * 3.14 = about 120 sq. ft. I had the wizard roll a d12 to determine how many zombies were in the blast radius, and then roll up the damage and do saves like normal. A fighter could swing his weapon through 5 squares, so I had him roll a d10/2 and then roll his d20 to hit and roll damage. A hit meant it did the damage to d10/2 zombies. They had fun doing something "different" (we normally play with minis) and wading quickly through hordes of zombies felt suitably epic. I am not sure how well it would work with the final version of the zombies. You probably couldn't use more than about 20 in my scenario. This tied in the story but kept them from investigating in that direction. We were playing in Encounters, and we had to get the adventure wrapped up within 3 or 4 weeks. I had to get them to the next town, stop the pirates, rescue granddaughter, defeat the cult and stop the ice queen. The first two Sundering adventures were great, but there was not enough time in an Encounters season to do it properly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revenge of the Cultists - DM Help
Top