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Revenge of the Giants - any thoughts?
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<blockquote data-quote="Lanefan" data-source="post: 4979359" data-attributes="member: 29398"><p>Thanks for the input so far, all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll reply to this post as it seems to sum up what you've all said...</p><p>OK, if I end up getting it I'll keep that in mind; it sounds like a pretty unanimous response. </p><p>That sounds good. I don't at all mind if my PCs find themselves in over their heads; but then I'm running 1e, where getting in over your head is always possible and running away is (or should be) always one of your in-play options.</p><p></p><p>As for the opening, I likely wouldn't be using all of Revenge of the Giants anyway; and they'd be coming into it as part of the campaign's ongoing backstory, so I could probably skip all the railroady bits anyway.</p><p>Well, as I'd be converting it anyway that shouldn't be much of an issue for me. And if it's too open-ended I can always cut bits out - and then use those bits later as an entirely different adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Converting monsters, traps, and maps is trivially easy, though time-consuming. What I found with KotS was that the tactics and terrain stuff didn't convert so well...things that were probably grand encounters in 4e just fell flat in 1e (the goblin mine being one example that immediately comes to mind), in part I think because KotS was written specifically to show off all the new 4e stuff; it was, after all, the edition's first module.</p><p></p><p>As a side note, I've just started a party into 3e's Forge of Fury; I'll probably be converting that pretty much on the fly, and so far it's been dirt easy in comparison to converting KotS mostly because I'm more familiar with 3e than 4e as a starting point.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4979359, member: 29398"] Thanks for the input so far, all. :) I'll reply to this post as it seems to sum up what you've all said... OK, if I end up getting it I'll keep that in mind; it sounds like a pretty unanimous response. That sounds good. I don't at all mind if my PCs find themselves in over their heads; but then I'm running 1e, where getting in over your head is always possible and running away is (or should be) always one of your in-play options. As for the opening, I likely wouldn't be using all of Revenge of the Giants anyway; and they'd be coming into it as part of the campaign's ongoing backstory, so I could probably skip all the railroady bits anyway. Well, as I'd be converting it anyway that shouldn't be much of an issue for me. And if it's too open-ended I can always cut bits out - and then use those bits later as an entirely different adventure. :) Converting monsters, traps, and maps is trivially easy, though time-consuming. What I found with KotS was that the tactics and terrain stuff didn't convert so well...things that were probably grand encounters in 4e just fell flat in 1e (the goblin mine being one example that immediately comes to mind), in part I think because KotS was written specifically to show off all the new 4e stuff; it was, after all, the edition's first module. As a side note, I've just started a party into 3e's Forge of Fury; I'll probably be converting that pretty much on the fly, and so far it's been dirt easy in comparison to converting KotS mostly because I'm more familiar with 3e than 4e as a starting point. Lanefan [/QUOTE]
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