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Revenge of the Iron Lich
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<blockquote data-quote="Unwise" data-source="post: 5903842" data-attributes="member: 98008"><p>I have been foreshadowing this adventure for a long time now. My two players are on a quest to kill the Iron Lich, but they know they are nowhere near powerful enough to face him or his lair yet.</p><p></p><p>They are currently a couple of levels too low for it but have access to his secret lair and are chaffing at the bit to take him out. They have wisely decided to wait at least a couple of levels though.</p><p></p><p>In my campaign it will be run as more of a MMO style raid though. They are in charge of a significant fighting force of companion NPCs. The idea will be that the two PCs are joined by a whole bunch of companion NPCs. The objective will be to get to the boss having lost as few of them as possible.</p><p></p><p>The NPCs are similtaniously assaulting the Iron Lich's fortress. The PCs can divert more forces from there to come and join them, but if they do, the assault will fair more poorly.</p><p></p><p>The good thing is that the NPCs all have character and long histories with the PCs. Their deaths will be felt as more than just "losing the thief". This works well, as I can play up the deadly nature of the place, with real consequences, but allow them to keep playing. Traps that outright kill a player will tend to hit an NPC. </p><p></p><p>They are also joined by a cleric who is capable of ressurecting the fallen. In my campaign that is a very rare thing and only used in exceptional circumstances.</p><p></p><p>The other good thing about having NPCs along is that if the PCs fall, I can continue the campaign as their assault becomes a route and they are forced to retreat. The NPCs can drag the PCs bodies with them and get them raised. The price of failure can therefore be paid without ending the campaign.</p><p></p><p>That's the plan at least, but we all know that plans fall apart pretty readily, especially in fourthcore.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5903842, member: 98008"] I have been foreshadowing this adventure for a long time now. My two players are on a quest to kill the Iron Lich, but they know they are nowhere near powerful enough to face him or his lair yet. They are currently a couple of levels too low for it but have access to his secret lair and are chaffing at the bit to take him out. They have wisely decided to wait at least a couple of levels though. In my campaign it will be run as more of a MMO style raid though. They are in charge of a significant fighting force of companion NPCs. The idea will be that the two PCs are joined by a whole bunch of companion NPCs. The objective will be to get to the boss having lost as few of them as possible. The NPCs are similtaniously assaulting the Iron Lich's fortress. The PCs can divert more forces from there to come and join them, but if they do, the assault will fair more poorly. The good thing is that the NPCs all have character and long histories with the PCs. Their deaths will be felt as more than just "losing the thief". This works well, as I can play up the deadly nature of the place, with real consequences, but allow them to keep playing. Traps that outright kill a player will tend to hit an NPC. They are also joined by a cleric who is capable of ressurecting the fallen. In my campaign that is a very rare thing and only used in exceptional circumstances. The other good thing about having NPCs along is that if the PCs fall, I can continue the campaign as their assault becomes a route and they are forced to retreat. The NPCs can drag the PCs bodies with them and get them raised. The price of failure can therefore be paid without ending the campaign. That's the plan at least, but we all know that plans fall apart pretty readily, especially in fourthcore. [/QUOTE]
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