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Revenge of the Iron Lich
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<blockquote data-quote="Riastlin" data-source="post: 5904228" data-attributes="member: 94022"><p>I ran this a while back for my ongoing campaign and was able to make it work pretty well by toning down some of the more powerful (read overpowered per 4ed rules) effects. </p><p></p><p>For the most part, I got rid of save or die style effects (or at least required multiple failed saves for death to occur). I altered the Deck of Mortals a bit to get rid of the more powerful effects (both good and bad). Finally, I pretty much scrapped the "adventure long" effects. This was done primarily because I didn't want to completely disrupt my campaign due to a hardcore dungeon, but liked it enough that I wanted to work it into the story rather than using it as a one shot.</p><p></p><p>In the end, the party fared pretty well. They handled the challenges pretty well (and having an Avenger with massive perception helped a lot). The got the puzzles for the most part and avoided a couple of potential pitfalls. Only one player was willing to draw from the deck and he got a positive result. The biggest problem the group ran into was the wraith fight because it seriously drained the swordmage of surges to the point that she had to be real careful in the final battle.</p><p></p><p>They never did get to the obelisk's treasure hoard but they figured out the "shortcut" in the final battle which obviously made things a lot easier for them. All in all I would say that they were pretty sharp and I still left the adventure more difficult than normal but didn't give them a whole lot of warning (other than "none ever return after going there"). </p><p></p><p>So I would definitely say that its doable, but I agree with the others that if you want to run it "as is" its probably better done as a one-shot or as a straight up vignette. The "it was all a dream" thing can be a bit cheesy. However, I suppose its possible to have other outs that can maybe be used to further the story of the campaign. When Calaystryx mopped the floor with the party, I had the Raven Queen intervene since Calaystryx was causing an entire town to turn undead, including a raven, etc. and the party seemed to be the only ones attempting to do anything about it. As a result, the Raven Queen has become a major theme in the campaign even though that was never intended initially. So its certainly possible, but you need to be careful. Even in my scenario, the players left thinking that there was "no way to win", which wasn't really true, they just ran into a bunch of bad luck and a couple of blunders that really turned the fight against them really quickly. As a general rule, players will not like it if they feel as though events are being forced upon them which is why I would recommend caution.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5904228, member: 94022"] I ran this a while back for my ongoing campaign and was able to make it work pretty well by toning down some of the more powerful (read overpowered per 4ed rules) effects. For the most part, I got rid of save or die style effects (or at least required multiple failed saves for death to occur). I altered the Deck of Mortals a bit to get rid of the more powerful effects (both good and bad). Finally, I pretty much scrapped the "adventure long" effects. This was done primarily because I didn't want to completely disrupt my campaign due to a hardcore dungeon, but liked it enough that I wanted to work it into the story rather than using it as a one shot. In the end, the party fared pretty well. They handled the challenges pretty well (and having an Avenger with massive perception helped a lot). The got the puzzles for the most part and avoided a couple of potential pitfalls. Only one player was willing to draw from the deck and he got a positive result. The biggest problem the group ran into was the wraith fight because it seriously drained the swordmage of surges to the point that she had to be real careful in the final battle. They never did get to the obelisk's treasure hoard but they figured out the "shortcut" in the final battle which obviously made things a lot easier for them. All in all I would say that they were pretty sharp and I still left the adventure more difficult than normal but didn't give them a whole lot of warning (other than "none ever return after going there"). So I would definitely say that its doable, but I agree with the others that if you want to run it "as is" its probably better done as a one-shot or as a straight up vignette. The "it was all a dream" thing can be a bit cheesy. However, I suppose its possible to have other outs that can maybe be used to further the story of the campaign. When Calaystryx mopped the floor with the party, I had the Raven Queen intervene since Calaystryx was causing an entire town to turn undead, including a raven, etc. and the party seemed to be the only ones attempting to do anything about it. As a result, the Raven Queen has become a major theme in the campaign even though that was never intended initially. So its certainly possible, but you need to be careful. Even in my scenario, the players left thinking that there was "no way to win", which wasn't really true, they just ran into a bunch of bad luck and a couple of blunders that really turned the fight against them really quickly. As a general rule, players will not like it if they feel as though events are being forced upon them which is why I would recommend caution. [/QUOTE]
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