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Revenge of the Magi
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<blockquote data-quote="steeldragons" data-source="post: 5331634" data-attributes="member: 92511"><p>I love the idea. </p><p></p><p>I also like your concept of having warlocks being a separate faction. I'd throw a few of the specialists in league with them (Conjurers for example?)</p><p></p><p>While the bulk of the specialists and the general wizards are trying to bring an end to the persecution (i.e. peace) by the divine factions and uneducated masses, the warlocks and their allies are fighting for dominance and through their actions continue to give arcane magic a bad name. </p><p></p><p>It's very X-Men. Two differing philosophies/approaches to facing the same fight. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>While I never played it, I have a Mage Wars in the histories of my campaign setting.</p><p></p><p>Essentially, it was divine (the Zealotry) against arcane users. The world had been turned on it's ear by a cataclysmic overthrow of the world's deities. The cause for this overthrow is attributed to the casting of "the Great Spell" which according to legend was cast by the wizards of the now destroyed Selurian Empire. </p><p></p><p>After the divine overthrow, newly empowered clerics of the new gods (collectively called the Zealotry) rose in power quickly and sought to destroy "sorcery" for bringing the destruction and chaos of the previous decades down on the world and their cause fanned out across the continent like brushfire.</p><p></p><p>The whole REASON, I put the Mage Wars in the histories was to explain the creation of a new sovereign region, founded by the most powerful and wisest arch-magi of the time which they used great magics to seclude from the rest of the continent and become a refuge for the "magically persecuted."</p><p></p><p>It's been useful for spawning other flavorful tidbits around the world also.</p><p>A little more detail on the story can be found here: <a href="http://www.enworld.org/forum/5254110-post8.html" target="_blank">http://www.enworld.org/forum/5254110-post8.html</a></p></blockquote><p></p>
[QUOTE="steeldragons, post: 5331634, member: 92511"] I love the idea. I also like your concept of having warlocks being a separate faction. I'd throw a few of the specialists in league with them (Conjurers for example?) While the bulk of the specialists and the general wizards are trying to bring an end to the persecution (i.e. peace) by the divine factions and uneducated masses, the warlocks and their allies are fighting for dominance and through their actions continue to give arcane magic a bad name. It's very X-Men. Two differing philosophies/approaches to facing the same fight. B-) While I never played it, I have a Mage Wars in the histories of my campaign setting. Essentially, it was divine (the Zealotry) against arcane users. The world had been turned on it's ear by a cataclysmic overthrow of the world's deities. The cause for this overthrow is attributed to the casting of "the Great Spell" which according to legend was cast by the wizards of the now destroyed Selurian Empire. After the divine overthrow, newly empowered clerics of the new gods (collectively called the Zealotry) rose in power quickly and sought to destroy "sorcery" for bringing the destruction and chaos of the previous decades down on the world and their cause fanned out across the continent like brushfire. The whole REASON, I put the Mage Wars in the histories was to explain the creation of a new sovereign region, founded by the most powerful and wisest arch-magi of the time which they used great magics to seclude from the rest of the continent and become a refuge for the "magically persecuted." It's been useful for spawning other flavorful tidbits around the world also. A little more detail on the story can be found here: [url]http://www.enworld.org/forum/5254110-post8.html[/url] [/QUOTE]
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