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Revenge of the Magi
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<blockquote data-quote="steeldragons" data-source="post: 5331948" data-attributes="member: 92511"><p>But enough about me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Anything you want to know about Orea can be found here. <a href="http://www.enworld.org/forum/plots-places/284160-orea-world-its-people.html" target="_blank">http://www.enworld.org/forum/plots-places/284160-orea-world-its-people.html</a> Haven't added anything to it in a while...but there it is.</p><p></p><p>As for Zaran's campaign.</p><p></p><p>I'd say there are a lot of ways to break up the groups in the conflict. Obviously, there will be some divine organizations whose doctrine would put them on the arcane side...or at least neutral. I don't know the theological set up of your world, but obviously any deity involved with magic, knowledge the mind, history, et al. (maybe even a "god of secrets"?). would not, I would think, be "against" the arcane classes.</p><p></p><p>Do all of the specialist schools feel the same? As I suggested, it would make an interesting schism to place at least Conjurers in the Warlock camp. Where are the Necromancers on this? Their magic more than any school simulates divine magic. I'd think perhaps they are the most neutral positioned. The Evokers, naturally, might be "jung ho" for the war to continue. An endless excuse to wing fireballs and lightning bolts? Sounds like an evokers dream come true.</p><p></p><p>And what about the poor Bards (and any other arcane affiliated class you might use)? I see rows and rows of Bards lined along street corners and the edges of battlefields constantly attempting to bring the conflict to a close with rousing renditions of "Give Peace a Chance" and "Kumbay Ya." Not to mention there usefulness (for any faction) in espionage and information gathering. Minstrels are allowed a good many places and privy to overhearing a good many things other people aren't.</p><p></p><p>So you need to break down who is against them, who is neutral, and who (perhaps secretly) is with them. From a Divine and Arcane side.</p><p></p><p>From there...it's your campaign...how do you want it to go? Is this something you see the characters involved (pivotally or otherwise) in ending? Are they simply to "pick a side" and fight?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5331948, member: 92511"] But enough about me. :cool: Anything you want to know about Orea can be found here. [url]http://www.enworld.org/forum/plots-places/284160-orea-world-its-people.html[/url] Haven't added anything to it in a while...but there it is. As for Zaran's campaign. I'd say there are a lot of ways to break up the groups in the conflict. Obviously, there will be some divine organizations whose doctrine would put them on the arcane side...or at least neutral. I don't know the theological set up of your world, but obviously any deity involved with magic, knowledge the mind, history, et al. (maybe even a "god of secrets"?). would not, I would think, be "against" the arcane classes. Do all of the specialist schools feel the same? As I suggested, it would make an interesting schism to place at least Conjurers in the Warlock camp. Where are the Necromancers on this? Their magic more than any school simulates divine magic. I'd think perhaps they are the most neutral positioned. The Evokers, naturally, might be "jung ho" for the war to continue. An endless excuse to wing fireballs and lightning bolts? Sounds like an evokers dream come true. And what about the poor Bards (and any other arcane affiliated class you might use)? I see rows and rows of Bards lined along street corners and the edges of battlefields constantly attempting to bring the conflict to a close with rousing renditions of "Give Peace a Chance" and "Kumbay Ya." Not to mention there usefulness (for any faction) in espionage and information gathering. Minstrels are allowed a good many places and privy to overhearing a good many things other people aren't. So you need to break down who is against them, who is neutral, and who (perhaps secretly) is with them. From a Divine and Arcane side. From there...it's your campaign...how do you want it to go? Is this something you see the characters involved (pivotally or otherwise) in ending? Are they simply to "pick a side" and fight? [/QUOTE]
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