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Revenge of the Magi
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<blockquote data-quote="Cor_Malek" data-source="post: 5335119" data-attributes="member: 91608"><p>Making two (or more) layers of complexity there might be a worthwhile idea. Obviously, necromancers as ones that can control undead at their whim might need additional shielding from people who can't tell the difference between zombie and a daemon. But that doesn't make them one happy family. And it might be troublesome when they need some decent illusion cast on hideout for protection from mobs.</p><p></p><p>So the organizations would need various specialists to carry out their objectives. Find objectives. Then create groups that via various means could carry them out. Once you have those - think how they would perceive other organizations.</p><p>For idea:</p><p></p><ul> <li data-xf-list-type="ul"> A group of feminist think that the crisis was caused by recklessness of their male colleagues. They decide to unite and bring stability to magic users. Within this group you could have members who are borderline (and beyond) chauvinist who think only female wizards should remain, as well as those who want the movement to merely establish a balance between male and female magicians.</li> <li data-xf-list-type="ul">Nobles and royalist magicians that want to throw off influence of magic on secular world and it's kingdoms. Within them there might be a crack as to whether it means arcane, divine or both. Some think magic is invaluable to countries - for example "speak with dead" made finding murderers almost easy. But what if a wizard uses animate dead and illusion instead? Who'd be the wiser?</li> <li data-xf-list-type="ul">Some religions could see this as an opening to finally establish that divine is good, and arcane is bad. Their clerics are just as - if not more - powerful than any wizard - so why do they have to play humble servants when mages spent their lives in luxury and use their power only as <em>they</em> see fit? Lot's of infighting, especially on side of LG religions (bulk of which might refuse taking any part in this).</li> <li data-xf-list-type="ul">Powerful mages that were refused any serious influence in both magical - and secular world. For them it could be a godsend - bad blood and weak ones are purged, and balance of power is disturbed - which means it might be <em>their</em> turn to make it to the top. More of a coterie than unified organization.</li> <li data-xf-list-type="ul">Druids trying to save nature from damage of all this fighting. One duel between low-tier wizards can destroy ancient forest in matter of hours. A fight between powerful mages could level whole region. Some would focus on shielding the nature directly, some would rather take on the real problem - the mages.</li> <li data-xf-list-type="ul">Those with more academic approach. Every tower destroyed, every laboratory purged - means hundreds of tomes lost, knowledge destroyed forever. All reasons to fight might seem just as silly to those mages who care only about pure knowledge. Little do they care about balance of power - even if arcane becomes a taboo, one day they might be able to come back. It won't matter if they do not preserve the knowledge.</li> </ul><p> </p><p></p><p>Still, some camaraderie (and enmity) of chosen school would remain, making it for fun interactions between individuals. Should all schools be preserved equally? Should all religions gain power?</p><p></p><p>As to their interactions - well, it's not a team deathmatch. Bulk people should realize, that at best - they will be able to obtain only some of their goals and to some degree. And each person has own idea of what those are. For example the clerics might vary greatly as to how they perceive movement of feminist wizards - from useful distraction for arcane users, through threat to their own patriarchal organizations to chance of change for religions. Many academics might agree with feminists that they're a better shot at stability, while others might see one-sex balance bad regardless of who has upper hand. Druids might seek help of clerics to shield towns and nature from arcane destruction alike. To some clerics though, druidic power resembling their own but not coming from God is even worse abomination than arcane tricks...</p><p>Possibilities are endless. As I said - once you have goals, and organizations that pursue them - interactions between them will crystallize. And as PC's will go through world - they might influence it as well.</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5335119, member: 91608"] Making two (or more) layers of complexity there might be a worthwhile idea. Obviously, necromancers as ones that can control undead at their whim might need additional shielding from people who can't tell the difference between zombie and a daemon. But that doesn't make them one happy family. And it might be troublesome when they need some decent illusion cast on hideout for protection from mobs. So the organizations would need various specialists to carry out their objectives. Find objectives. Then create groups that via various means could carry them out. Once you have those - think how they would perceive other organizations. For idea: [LIST] [*] A group of feminist think that the crisis was caused by recklessness of their male colleagues. They decide to unite and bring stability to magic users. Within this group you could have members who are borderline (and beyond) chauvinist who think only female wizards should remain, as well as those who want the movement to merely establish a balance between male and female magicians. [*]Nobles and royalist magicians that want to throw off influence of magic on secular world and it's kingdoms. Within them there might be a crack as to whether it means arcane, divine or both. Some think magic is invaluable to countries - for example "speak with dead" made finding murderers almost easy. But what if a wizard uses animate dead and illusion instead? Who'd be the wiser? [*]Some religions could see this as an opening to finally establish that divine is good, and arcane is bad. Their clerics are just as - if not more - powerful than any wizard - so why do they have to play humble servants when mages spent their lives in luxury and use their power only as [I]they[/I] see fit? Lot's of infighting, especially on side of LG religions (bulk of which might refuse taking any part in this). [*]Powerful mages that were refused any serious influence in both magical - and secular world. For them it could be a godsend - bad blood and weak ones are purged, and balance of power is disturbed - which means it might be [I]their[/I] turn to make it to the top. More of a coterie than unified organization. [*]Druids trying to save nature from damage of all this fighting. One duel between low-tier wizards can destroy ancient forest in matter of hours. A fight between powerful mages could level whole region. Some would focus on shielding the nature directly, some would rather take on the real problem - the mages. [*]Those with more academic approach. Every tower destroyed, every laboratory purged - means hundreds of tomes lost, knowledge destroyed forever. All reasons to fight might seem just as silly to those mages who care only about pure knowledge. Little do they care about balance of power - even if arcane becomes a taboo, one day they might be able to come back. It won't matter if they do not preserve the knowledge. [/LIST] Still, some camaraderie (and enmity) of chosen school would remain, making it for fun interactions between individuals. Should all schools be preserved equally? Should all religions gain power? As to their interactions - well, it's not a team deathmatch. Bulk people should realize, that at best - they will be able to obtain only some of their goals and to some degree. And each person has own idea of what those are. For example the clerics might vary greatly as to how they perceive movement of feminist wizards - from useful distraction for arcane users, through threat to their own patriarchal organizations to chance of change for religions. Many academics might agree with feminists that they're a better shot at stability, while others might see one-sex balance bad regardless of who has upper hand. Druids might seek help of clerics to shield towns and nature from arcane destruction alike. To some clerics though, druidic power resembling their own but not coming from God is even worse abomination than arcane tricks... Possibilities are endless. As I said - once you have goals, and organizations that pursue them - interactions between them will crystallize. And as PC's will go through world - they might influence it as well. [/QUOTE]
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