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<blockquote data-quote="Filcher" data-source="post: 5370090" data-attributes="member: 38251"><p>In another thread that shall not be named, it has been posited that releasing editions that differ substantially from the source edition run the risk of fracturing the player base.</p><p></p><p>However, it could also be argued that this change is "value." I haven't bought Call of Cthulhu editions 4.1.1 through 6.10.whatever, because as best I can tell there aren't substantial changes that would merit the purchase of what amounts to be the latest reprint. </p><p></p><p>The choices presented to a publisher could be seen as: </p><p></p><ul> <li data-xf-list-type="ul">Substantial Change: Sell some books, risk fracturing the base</li> <li data-xf-list-type="ul">No/Little Change: Not enough change to merit sales, but the base stays in intact</li> </ul><p>Damned if they do or don't, what is a publisher to do to create a revenue stream?</p><p></p><p>Or put another way: Once you've written the core books, exhausted all the splat books, and all the fans are playing in at least one published setting ... what is a publisher to do to stay afloat?</p><p></p><p>TSR tried a plethora of settings. WotC is moving to subscription revenue. Chaosium licenses out IP to other publishers. None of these seem like the golden bullet, although – as much as I loathe the idea – the subscription model probably offers some promise. </p><p></p><p>(Not part of the argument, just musing: I'm convinced our games will be around as long as we care to play them. But publishers? Perhaps there simply isn't a sustainable model for publishers tied to a single strong title. Perhaps games, like brands, are simply "done" at some point.)</p></blockquote><p></p>
[QUOTE="Filcher, post: 5370090, member: 38251"] In another thread that shall not be named, it has been posited that releasing editions that differ substantially from the source edition run the risk of fracturing the player base. However, it could also be argued that this change is "value." I haven't bought Call of Cthulhu editions 4.1.1 through 6.10.whatever, because as best I can tell there aren't substantial changes that would merit the purchase of what amounts to be the latest reprint. The choices presented to a publisher could be seen as: [LIST] [*]Substantial Change: Sell some books, risk fracturing the base [*]No/Little Change: Not enough change to merit sales, but the base stays in intact [/LIST] Damned if they do or don't, what is a publisher to do to create a revenue stream? Or put another way: Once you've written the core books, exhausted all the splat books, and all the fans are playing in at least one published setting ... what is a publisher to do to stay afloat? TSR tried a plethora of settings. WotC is moving to subscription revenue. Chaosium licenses out IP to other publishers. None of these seem like the golden bullet, although – as much as I loathe the idea – the subscription model probably offers some promise. (Not part of the argument, just musing: I'm convinced our games will be around as long as we care to play them. But publishers? Perhaps there simply isn't a sustainable model for publishers tied to a single strong title. Perhaps games, like brands, are simply "done" at some point.) [/QUOTE]
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