Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Revenue alternatives to new editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5370316" data-attributes="member: 11300"><p>An increased revenue stream comes with "growth" of the hobby. This can really only happen by increasing numbers of players.</p><p></p><p>I think the direction WotC is "trying" to go in is the best in terms of revenue. Computer-based subscription service would seem the most reliable - they just need to have all the tools there to make the whole thing grow (they NEED a visual method of online play to connect gamers). The problem is that WotC have mis-managed their digital endeavour. If done correctly (or preferably brilliantly), then you have the perfect storm of brand and product.</p><p></p><p></p><p>The biggest "block" to this is connecting DMs with Players. By making the interconnecting of DMs and players easier, you are facilitating play, creating "buzz" and thus providing a fertile garden for growing the game and hobby.</p><p></p><p>Imagine this:</p><p></p><p>A digital tabletop that really works. Play is fluid and fun but also captures the essence of Dungeons & Dragons. Perhaps even if the technology and AI were good enough, the game could turn into one where the DM was <em>optional</em>.</p><p></p><p>WotC produce "adventures" that players can purchase for a pricepoint similar to an App. If you have the "Tomb of Horrors" adventure, you can join any online Tomb of Horrors "game" (they might be listed out). Now it is up to you whether you choose the "WotC" DMless one or the "Tomb of Horrors" run by PirateCat.</p><p></p><p>And if they were really savvy, they would provide tools for DMs to craft their own online modules (even to the point of allowing such DMs to sell it for profit - some type of online currency that can be used to purchase further elements of the game).</p><p></p><p>Would this still be D&D? If they can put the D&D badge on it then I suppose it must be. In all honesty, such a thing is not what I would prefer. The complete codifying of the rules in 4e (so that it could be reliably translated to a digital referee) allows such a thing but I'm pretty sure it is not what my group would be playing. In terms of growing the hobby though (and thus the revenue), I could see it as working spectacularly.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5370316, member: 11300"] An increased revenue stream comes with "growth" of the hobby. This can really only happen by increasing numbers of players. I think the direction WotC is "trying" to go in is the best in terms of revenue. Computer-based subscription service would seem the most reliable - they just need to have all the tools there to make the whole thing grow (they NEED a visual method of online play to connect gamers). The problem is that WotC have mis-managed their digital endeavour. If done correctly (or preferably brilliantly), then you have the perfect storm of brand and product. The biggest "block" to this is connecting DMs with Players. By making the interconnecting of DMs and players easier, you are facilitating play, creating "buzz" and thus providing a fertile garden for growing the game and hobby. Imagine this: A digital tabletop that really works. Play is fluid and fun but also captures the essence of Dungeons & Dragons. Perhaps even if the technology and AI were good enough, the game could turn into one where the DM was [I]optional[/I]. WotC produce "adventures" that players can purchase for a pricepoint similar to an App. If you have the "Tomb of Horrors" adventure, you can join any online Tomb of Horrors "game" (they might be listed out). Now it is up to you whether you choose the "WotC" DMless one or the "Tomb of Horrors" run by PirateCat. And if they were really savvy, they would provide tools for DMs to craft their own online modules (even to the point of allowing such DMs to sell it for profit - some type of online currency that can be used to purchase further elements of the game). Would this still be D&D? If they can put the D&D badge on it then I suppose it must be. In all honesty, such a thing is not what I would prefer. The complete codifying of the rules in 4e (so that it could be reliably translated to a digital referee) allows such a thing but I'm pretty sure it is not what my group would be playing. In terms of growing the hobby though (and thus the revenue), I could see it as working spectacularly. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Revenue alternatives to new editions
Top