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"Reverse Dungeon" experiences?
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<blockquote data-quote="Rel" data-source="post: 5344519" data-attributes="member: 99"><p>Which system to use has been part of my wondering. At the moment I'm leaning toward <a href="http://www.oldschoolhack.net/" target="_blank">Old School Hack</a>. It's been something I've been excited about recently and has some features I think would work well for the game I'm considering.</p><p></p><p>Notably the combat system is very fast and light on rules while maintaining a lot of interesting tactical options. Also it handles monster creation very elegantly and easily, which I think will be key if the PC's want to recruit monsters to guard their lair in some fashion.</p><p></p><p>I think that this kind of setup offers a wide variety of potential types of adventure, not limited to "defend the lair" all the time. I'd figure that among the early sessions would be the one where the PC's have to clear out the first portion of the lair so they can occupy it. If I use a "traditional" dungeon setup then they may end up defending the lair from below as well as outside. There could be sessions where they have to raid nearby settlements for food/slaves/treasure/etc. And there could be spy missions into town or raids on the King's guard outposts.</p><p></p><p>Anyway, right now I'm just brainstorming a little and am interested to hear any further ideas from ENWorld.</p></blockquote><p></p>
[QUOTE="Rel, post: 5344519, member: 99"] Which system to use has been part of my wondering. At the moment I'm leaning toward [URL="http://www.oldschoolhack.net/"]Old School Hack[/URL]. It's been something I've been excited about recently and has some features I think would work well for the game I'm considering. Notably the combat system is very fast and light on rules while maintaining a lot of interesting tactical options. Also it handles monster creation very elegantly and easily, which I think will be key if the PC's want to recruit monsters to guard their lair in some fashion. I think that this kind of setup offers a wide variety of potential types of adventure, not limited to "defend the lair" all the time. I'd figure that among the early sessions would be the one where the PC's have to clear out the first portion of the lair so they can occupy it. If I use a "traditional" dungeon setup then they may end up defending the lair from below as well as outside. There could be sessions where they have to raid nearby settlements for food/slaves/treasure/etc. And there could be spy missions into town or raids on the King's guard outposts. Anyway, right now I'm just brainstorming a little and am interested to hear any further ideas from ENWorld. [/QUOTE]
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