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<blockquote data-quote="Swedish Chef" data-source="post: 5344709" data-attributes="member: 27141"><p>My group is currently playing a campaign like this. The entire group asked to play evil characters (I'm the DM) and I agreed, provided we set out some rules and understanding at the beginning.</p><p></p><p>1) No inter-party killing. Evil doesn't mean stupid.</p><p>2) Have a goal. World domination? City Domination? Create their own thieves guild? Just let me know.</p><p></p><p>What I got was a set of individual goals from each player, many of which were going to lead to party strife. One wanted to be a Ghost Faced Killer (PrC), while another wanted to eventually take over a town while a third wanted to amass as much personal wealth and power as possible. I can make a plot that fits all that, but we all know what happens to the best of plots once they encounter the players! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>So, with some back and forth, the guidelines were established, everyone agreed that no one would play Chaotic Stupid, and that they would come up with an agreed upon goal (probably taking over a kingdom), as things fell in place.</p><p></p><p>What we've got, in reality, is a group that is adventuring just the same as when they play "good" characters, with the exception that they now feel free to torture or kill any enemies that surrender. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 5344709, member: 27141"] My group is currently playing a campaign like this. The entire group asked to play evil characters (I'm the DM) and I agreed, provided we set out some rules and understanding at the beginning. 1) No inter-party killing. Evil doesn't mean stupid. 2) Have a goal. World domination? City Domination? Create their own thieves guild? Just let me know. What I got was a set of individual goals from each player, many of which were going to lead to party strife. One wanted to be a Ghost Faced Killer (PrC), while another wanted to eventually take over a town while a third wanted to amass as much personal wealth and power as possible. I can make a plot that fits all that, but we all know what happens to the best of plots once they encounter the players! :confused: So, with some back and forth, the guidelines were established, everyone agreed that no one would play Chaotic Stupid, and that they would come up with an agreed upon goal (probably taking over a kingdom), as things fell in place. What we've got, in reality, is a group that is adventuring just the same as when they play "good" characters, with the exception that they now feel free to torture or kill any enemies that surrender. :hmm: [/QUOTE]
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