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"Reverse Dungeon" experiences?
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<blockquote data-quote="Croesus" data-source="post: 5346300" data-attributes="member: 35019"><p>I can think of at least three approaches that can keep the characters from going too far in pursuing individual goals, whatever their alignments and inclinations:</p><p></p><p>1) Robin Hood. A usurper has taken the throne. His supporters have been put in positions that allow them to squeeze the king's supporters - nobles, clergy, peasants. Many have been driven off their land, others have seen loved ones imprisoned or killed. Some of these have banded together, fighting first for survival, then to restore the rightful king. The "lair" is their base of operations, whether a forest hideout or a traditional dungeon. </p><p></p><p>2) Military campaign. Similar to the robin hood situation, except the characters are free agents who have been hired to disrupt an enemy kingdom, attacking their supply lines, drawing off troops that could otherwise be used in offensive campaigns, and generally making things difficult for the enemy. One incentive would be that the characters are promised that they will receive the titles of those noblemen they are opposing in the war (to the victor go the spoils...)</p><p></p><p>3) The Syndicate. The characters each serve a faction, and their leaders have agreed to cooperate for mutual benefit. Any character who goes too far - for example, killing a party member - would be killed by their faction leader in order to prevent the alliance from collapsing. The Syndicate could be a collection of criminals, races, or even monsters (a beholder, a lich, and a rakshasa enter a bar...) Races would probably be most like a reverse dungeon, as the various "evil" humanoids band together to stop an invasion of humans and other "good" races.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5346300, member: 35019"] I can think of at least three approaches that can keep the characters from going too far in pursuing individual goals, whatever their alignments and inclinations: 1) Robin Hood. A usurper has taken the throne. His supporters have been put in positions that allow them to squeeze the king's supporters - nobles, clergy, peasants. Many have been driven off their land, others have seen loved ones imprisoned or killed. Some of these have banded together, fighting first for survival, then to restore the rightful king. The "lair" is their base of operations, whether a forest hideout or a traditional dungeon. 2) Military campaign. Similar to the robin hood situation, except the characters are free agents who have been hired to disrupt an enemy kingdom, attacking their supply lines, drawing off troops that could otherwise be used in offensive campaigns, and generally making things difficult for the enemy. One incentive would be that the characters are promised that they will receive the titles of those noblemen they are opposing in the war (to the victor go the spoils...) 3) The Syndicate. The characters each serve a faction, and their leaders have agreed to cooperate for mutual benefit. Any character who goes too far - for example, killing a party member - would be killed by their faction leader in order to prevent the alliance from collapsing. The Syndicate could be a collection of criminals, races, or even monsters (a beholder, a lich, and a rakshasa enter a bar...) Races would probably be most like a reverse dungeon, as the various "evil" humanoids band together to stop an invasion of humans and other "good" races. [/QUOTE]
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