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<blockquote data-quote="Forrester" data-source="post: 531608" data-attributes="member: 1279"><p>There's a couple potential problems with this. First of all, a party of 7th level adventurers would almost never go goblin/kobold/orc hunting. Certainly, not "normal" goblin/kobold/orcs. Second of all, one or two fireballs are going to wipe out the entire tribe. </p><p></p><p>I agree with giving the PCs a challenge, but you're setting it up to be almost impossible if you start the Cheaty Adventurers at 7th level. Pits should at least *slow* the adventurers down, hopefully <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>That's my opinion, at least -- I'd run it such that the Cheaty Adventurers aren't really going to be threatened much by the mooks (mook = random goblin or kobold), but they can't just completely ignore them. </p><p></p><p>On the other hand, if the tribe is made up of bugbears and a few ogres, it might be a little fairer. I still think it'll be more fun starting with 1st/2nd level PCs and a 3rd level party, though. Fewer possibilities to worry about at that level, for one (what happens if the Cheaty Adventurers cast Speak With Dead? Scry? What if they have a Teleport scroll? Dimension Door? Easy access to Fly? And again, a few Fireballs and it's all over.)</p></blockquote><p></p>
[QUOTE="Forrester, post: 531608, member: 1279"] There's a couple potential problems with this. First of all, a party of 7th level adventurers would almost never go goblin/kobold/orc hunting. Certainly, not "normal" goblin/kobold/orcs. Second of all, one or two fireballs are going to wipe out the entire tribe. I agree with giving the PCs a challenge, but you're setting it up to be almost impossible if you start the Cheaty Adventurers at 7th level. Pits should at least *slow* the adventurers down, hopefully :). That's my opinion, at least -- I'd run it such that the Cheaty Adventurers aren't really going to be threatened much by the mooks (mook = random goblin or kobold), but they can't just completely ignore them. On the other hand, if the tribe is made up of bugbears and a few ogres, it might be a little fairer. I still think it'll be more fun starting with 1st/2nd level PCs and a 3rd level party, though. Fewer possibilities to worry about at that level, for one (what happens if the Cheaty Adventurers cast Speak With Dead? Scry? What if they have a Teleport scroll? Dimension Door? Easy access to Fly? And again, a few Fireballs and it's all over.) [/QUOTE]
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