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Reverse dungeon, YOU are the monsters!
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<blockquote data-quote="Arravis" data-source="post: 6632705" data-attributes="member: 327"><p>So for an upcoming local gaming-fest, I have plans on running a "reverse dungeon" wherein the players play monsters, instead of heroes. It'll be a sort of "horde" mode for an RPG. It's a 3-4 hour game, one night only and I expect 6-8 players at most. I'll be using an obscene amount of Dwarven Forge dungeon tiles, so the whole thing will be nicely laid out. I'm hoping to give the whole night a light-hearted slightly comical feel.</p><p>Anyway, I'm looking for any suggestions or ideas as to what I might add to this quick "adventure".</p><p></p><p>My current concept is that the dungeon, below a large town, was once ruled by your classic evil wizard that united several tribes of goblins. Recently, the evil wizard went into town to try out some new spells on the commoners and got himself killed, leaving the goblin tribes to fend for themselves. Each PC will be the leader of his own tribe... tribes here being defined by the room they control in the dungeon. There might be the "kitchen" tribe, the "broom closet" tribe, etc. Each will have a few tribe members, a chieftain, traps, and perhaps their own trained monster (gelatinous cube, owl bear, etc). Each PC-goblin-chieftain can use their tribal resources as desired, so they can throw all they have at one group or spread it out evenly, or however they want.</p><p></p><p>The first wave of "opponents" will be pitch-fork and torch wielding villagers looking to root-out the remaining evil under the town. After that, it'll be the town watch, then groups of soldiers, before the apex of actual dudley-do-right adventurers show up.</p><p></p><p>Anyway, I'm looking for suggestions or ideas to improving this general scenario. Thanks for all the help guys!</p><p></p><p>-Arravis</p></blockquote><p></p>
[QUOTE="Arravis, post: 6632705, member: 327"] So for an upcoming local gaming-fest, I have plans on running a "reverse dungeon" wherein the players play monsters, instead of heroes. It'll be a sort of "horde" mode for an RPG. It's a 3-4 hour game, one night only and I expect 6-8 players at most. I'll be using an obscene amount of Dwarven Forge dungeon tiles, so the whole thing will be nicely laid out. I'm hoping to give the whole night a light-hearted slightly comical feel. Anyway, I'm looking for any suggestions or ideas as to what I might add to this quick "adventure". My current concept is that the dungeon, below a large town, was once ruled by your classic evil wizard that united several tribes of goblins. Recently, the evil wizard went into town to try out some new spells on the commoners and got himself killed, leaving the goblin tribes to fend for themselves. Each PC will be the leader of his own tribe... tribes here being defined by the room they control in the dungeon. There might be the "kitchen" tribe, the "broom closet" tribe, etc. Each will have a few tribe members, a chieftain, traps, and perhaps their own trained monster (gelatinous cube, owl bear, etc). Each PC-goblin-chieftain can use their tribal resources as desired, so they can throw all they have at one group or spread it out evenly, or however they want. The first wave of "opponents" will be pitch-fork and torch wielding villagers looking to root-out the remaining evil under the town. After that, it'll be the town watch, then groups of soldiers, before the apex of actual dudley-do-right adventurers show up. Anyway, I'm looking for suggestions or ideas to improving this general scenario. Thanks for all the help guys! -Arravis [/QUOTE]
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