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*Pathfinder & Starfinder
(reverse) Engineering a Rogue?
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<blockquote data-quote="bganon" data-source="post: 4079748" data-attributes="member: 60886"><p>I've done a little reverse engineering, but it's often hard to tell what could be coming from racial bonuses. Also, I'm pretty sure we have no idea how weapon proficiency really works. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>That said:</p><p></p><p>Fighter</p><p>Key ability: STR</p><p>Armor Training: at least Scale</p><p>Weapon prof: at least Handaxe, maybe Warhammer (could be dwarven)</p><p>Defense bonus: +2 Fort, (+2 Ref is probably from shield)</p><p>HP at 1st lev: 15 + Con score</p><p>Healing surges: 9 + Con mod</p><p>Class skills: at least Endurance, Heal, and Streetwise</p><p>Build options: maybe none other than power selection?</p><p>Class features: Combat challenge, Combat superiority</p><p></p><p>Paladin</p><p>Key Ability: CHA, maybe WIS?</p><p>Armor Training: at least Plate</p><p>Weapon prof: at least Short-sword (throwing hammer seems to have a lower bonus?)</p><p>Defense bonus: at least +2 Will (probably +2 Ref is from shield and +1 All from racial)</p><p>HP at 1st lev: 15 + Con score</p><p>Healing surges: 10 + Con mod</p><p>Class skills: at least Diplomacy (could be racial?), Heal, Insight, Religion</p><p>Build options: choice of patron god might affect Channel Divinity features?</p><p>Class features: Divine Challenge, Lay on Hands, Channel Divinity: Divine Strength, Channel Divinity: Divine Mettle</p><p></p><p>Cleric</p><p>Key Ability: WIS</p><p>Armor Training: at least Chainmail</p><p>Weapon prof: at least Dagger (mace has a lower bonus?)</p><p>Defense bonus: at least +2 Will (+1 All from racial?)</p><p>HP at 1st lev: 12 + Con score</p><p>Healing surges: 7 + Con mod</p><p>Class skills: at least Arcana, Heal, History (bonus human?), Insight, Religion</p><p>Build options: choice of patron god might affect all of the features (other than Ritual casting)?</p><p>Class features: Ritual Casting, Turn Undead, Healing Word, Channel Divinity: Divine Fortune</p><p>The example Cleric has 3 at-will powers instead of the normal 2!</p><p></p><p>Ranger</p><p>Key Ability: DEX</p><p>Armor Training: at least Hide</p><p>Weapon prof: at least Longbow, Longsword (may be racial)</p><p>Defense bonus: +1 All (slightly odd?)</p><p>HP at 1st lev: 12 + Con score</p><p>Healing surges: 6 + Con mod</p><p>Class skills: at least Acrobatics, Athletics, History (racial?), Nature, Perception, Stealth</p><p>Build options: choose a special feat???</p><p>Class features: none? but has an extra feat (Lethal Hunter) that gives Hunter's Quarry</p><p></p><p>Warlock</p><p>Key Ability: CHA</p><p>Armor Training: at least Leather</p><p>Weapon prof: at least Dagger</p><p>Defense bonus: +1 Will, +1 Ref</p><p>HP at 1st lev: 12 + Con score</p><p>Healing surges: 6 + Con mod</p><p>Class Skills: at least Bluff, Insight, Streetwise, Thievery</p><p>Build options: pact choice</p><p>Class features: Fey Pact, Prime Shot, Shadow Walk, Warlock's Curse</p><p>The example Warlock has an extra at-will power from the Wizard list, and doesn't seem to have taken a feat to gain it!</p><p></p><p>Wizard</p><p>Key Ability: INT</p><p>Armor Training: none?</p><p>Weapon prof: at least Dagger</p><p>Defense bonus: +2 Will</p><p>HP at 1st lev: 10 + Con score</p><p>Healing surges: 6 + Con mod</p><p>Class Skills: at least Arcana, History, Nature</p><p>Build options: implement choice?</p><p>Class Features: Arcane Implement Mastery (wand), Cantrips, Ritual Casting, Spellbook</p></blockquote><p></p>
[QUOTE="bganon, post: 4079748, member: 60886"] I've done a little reverse engineering, but it's often hard to tell what could be coming from racial bonuses. Also, I'm pretty sure we have no idea how weapon proficiency really works. :eek: That said: Fighter Key ability: STR Armor Training: at least Scale Weapon prof: at least Handaxe, maybe Warhammer (could be dwarven) Defense bonus: +2 Fort, (+2 Ref is probably from shield) HP at 1st lev: 15 + Con score Healing surges: 9 + Con mod Class skills: at least Endurance, Heal, and Streetwise Build options: maybe none other than power selection? Class features: Combat challenge, Combat superiority Paladin Key Ability: CHA, maybe WIS? Armor Training: at least Plate Weapon prof: at least Short-sword (throwing hammer seems to have a lower bonus?) Defense bonus: at least +2 Will (probably +2 Ref is from shield and +1 All from racial) HP at 1st lev: 15 + Con score Healing surges: 10 + Con mod Class skills: at least Diplomacy (could be racial?), Heal, Insight, Religion Build options: choice of patron god might affect Channel Divinity features? Class features: Divine Challenge, Lay on Hands, Channel Divinity: Divine Strength, Channel Divinity: Divine Mettle Cleric Key Ability: WIS Armor Training: at least Chainmail Weapon prof: at least Dagger (mace has a lower bonus?) Defense bonus: at least +2 Will (+1 All from racial?) HP at 1st lev: 12 + Con score Healing surges: 7 + Con mod Class skills: at least Arcana, Heal, History (bonus human?), Insight, Religion Build options: choice of patron god might affect all of the features (other than Ritual casting)? Class features: Ritual Casting, Turn Undead, Healing Word, Channel Divinity: Divine Fortune The example Cleric has 3 at-will powers instead of the normal 2! Ranger Key Ability: DEX Armor Training: at least Hide Weapon prof: at least Longbow, Longsword (may be racial) Defense bonus: +1 All (slightly odd?) HP at 1st lev: 12 + Con score Healing surges: 6 + Con mod Class skills: at least Acrobatics, Athletics, History (racial?), Nature, Perception, Stealth Build options: choose a special feat??? Class features: none? but has an extra feat (Lethal Hunter) that gives Hunter's Quarry Warlock Key Ability: CHA Armor Training: at least Leather Weapon prof: at least Dagger Defense bonus: +1 Will, +1 Ref HP at 1st lev: 12 + Con score Healing surges: 6 + Con mod Class Skills: at least Bluff, Insight, Streetwise, Thievery Build options: pact choice Class features: Fey Pact, Prime Shot, Shadow Walk, Warlock's Curse The example Warlock has an extra at-will power from the Wizard list, and doesn't seem to have taken a feat to gain it! Wizard Key Ability: INT Armor Training: none? Weapon prof: at least Dagger Defense bonus: +2 Will HP at 1st lev: 10 + Con score Healing surges: 6 + Con mod Class Skills: at least Arcana, History, Nature Build options: implement choice? Class Features: Arcane Implement Mastery (wand), Cantrips, Ritual Casting, Spellbook [/QUOTE]
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