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General Tabletop Discussion
*Pathfinder & Starfinder
(reverse) Engineering a Rogue?
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<blockquote data-quote="shadowguidex" data-source="post: 4079834" data-attributes="member: 60880"><p>Accurate Weapon Proficiency (Dagger, Rapier, etc) gives +3 Attack Rolls</p><p>Normal Weapon Proficiencies (Short Sword, Long Bow, Maces) gives +2 Attack Rolls</p><p>Inaccurate Weapon Proficiencies (Axes, Hammers) gives +1 Attack Rolls</p><p></p><p>Accurate weapons do less damage but hit more often, and inaccurate weapons to more damage but hit less often. These attack bonuses also compensate for the additional armor class since armor class is essentially Reflex plus armor as follows:</p><p></p><p>Cloth = 1</p><p>Leather = 2</p><p>Hide = 3</p><p>Chain = 4</p><p>Scale = 5</p><p>Plate = 6</p><p></p><p></p><p></p><p>Hammers aren't as accurate as Short Swords. Short Swords are normal +2, and Hammers are Inaccurate +1</p><p></p><p></p><p></p><p>Again, Dagger is accurate +3, and Mace is Normal +2</p><p></p><p></p><p></p><p>Humans probably get an extra at-will at level 1</p><p></p><p></p><p></p><p>Definitely a Half-Elf ability. Half-Elves are high adaptable and can choose a class power from another class at level one.</p><p></p><p>Also, Warlocks will have to choose the type of power source. The listed warlock choose Fey, but other options will be demonic, etc, and their powers will be highly reflective of that decision, just like clerics choice of deity, rogue (Brawn or Speed) and warriors (S/S, 2H, 2W, etc) choice of style, and wizards choice of implement. Rangers likely choose Bows or TWF. Paladins choose good or evil?? (guessing)</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4079834, member: 60880"] Accurate Weapon Proficiency (Dagger, Rapier, etc) gives +3 Attack Rolls Normal Weapon Proficiencies (Short Sword, Long Bow, Maces) gives +2 Attack Rolls Inaccurate Weapon Proficiencies (Axes, Hammers) gives +1 Attack Rolls Accurate weapons do less damage but hit more often, and inaccurate weapons to more damage but hit less often. These attack bonuses also compensate for the additional armor class since armor class is essentially Reflex plus armor as follows: Cloth = 1 Leather = 2 Hide = 3 Chain = 4 Scale = 5 Plate = 6 Hammers aren't as accurate as Short Swords. Short Swords are normal +2, and Hammers are Inaccurate +1 Again, Dagger is accurate +3, and Mace is Normal +2 Humans probably get an extra at-will at level 1 Definitely a Half-Elf ability. Half-Elves are high adaptable and can choose a class power from another class at level one. Also, Warlocks will have to choose the type of power source. The listed warlock choose Fey, but other options will be demonic, etc, and their powers will be highly reflective of that decision, just like clerics choice of deity, rogue (Brawn or Speed) and warriors (S/S, 2H, 2W, etc) choice of style, and wizards choice of implement. Rangers likely choose Bows or TWF. Paladins choose good or evil?? (guessing) [/QUOTE]
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(reverse) Engineering a Rogue?
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