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*Pathfinder & Starfinder
Reverse Engineering Metamagic Rods
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<blockquote data-quote="Elric" data-source="post: 1962273" data-attributes="member: 1139"><p>I doubt there is an easy way to find good price for these kinds of items, especially for higher level spell slots.</p><p></p><p>A one-shot Gem of Quicken spell(normal), for example, is an incredibly powerful item because with no (spellcasting) Haste in 3.5, this would be a way to cast 2 spells a round when you needed it most. Any pricing formula that put this thing at 1000 gp, for example, would result in it being a very common item for pushing your power. </p><p></p><p>At the same time, pricing it for its increase in your character's temporary power level might lead to a higher cost, like 5000 gp. At this cost, only the highest level characters would have enough resources to use them at all and the item would become virtually useless at all other levels. By the time you could afford one of these, you might as well pick up the metamagic Rod of Quicken itself (and having one around for emergencies is an expensive luxury). </p><p></p><p>If you notice, 3.5 has shortened the durations of the buff spells and gotten rid of Haste, which makes it much harder for a spellcaster to translate limited use resources (spell/day) into game power (higher stats, more spells/round). A gem giving you access to Lesser Maximize would be less subject to this “limited use but power increasing” problem, since the Rod of Lesser Maximize is not very expensive for most characters (unlike the Rod of normal Quickening). However, at 250 gp I would see almost every spellcaster picking a few up, even if they already had a related rod (like Lesser Empowerment), just because having the extra power when you need it most is such a valuable ability.</p><p></p><p>Since extra gold pieces varies dramatically across levels, I would think that these items would always be hard to price. While you may come up with a relatively balanced price for an 8th level party, that doesn’t imply that the same price would be balanced at 13th level.</p></blockquote><p></p>
[QUOTE="Elric, post: 1962273, member: 1139"] I doubt there is an easy way to find good price for these kinds of items, especially for higher level spell slots. A one-shot Gem of Quicken spell(normal), for example, is an incredibly powerful item because with no (spellcasting) Haste in 3.5, this would be a way to cast 2 spells a round when you needed it most. Any pricing formula that put this thing at 1000 gp, for example, would result in it being a very common item for pushing your power. At the same time, pricing it for its increase in your character's temporary power level might lead to a higher cost, like 5000 gp. At this cost, only the highest level characters would have enough resources to use them at all and the item would become virtually useless at all other levels. By the time you could afford one of these, you might as well pick up the metamagic Rod of Quicken itself (and having one around for emergencies is an expensive luxury). If you notice, 3.5 has shortened the durations of the buff spells and gotten rid of Haste, which makes it much harder for a spellcaster to translate limited use resources (spell/day) into game power (higher stats, more spells/round). A gem giving you access to Lesser Maximize would be less subject to this “limited use but power increasing” problem, since the Rod of Lesser Maximize is not very expensive for most characters (unlike the Rod of normal Quickening). However, at 250 gp I would see almost every spellcaster picking a few up, even if they already had a related rod (like Lesser Empowerment), just because having the extra power when you need it most is such a valuable ability. Since extra gold pieces varies dramatically across levels, I would think that these items would always be hard to price. While you may come up with a relatively balanced price for an 8th level party, that doesn’t imply that the same price would be balanced at 13th level. [/QUOTE]
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