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General Tabletop Discussion
*Pathfinder & Starfinder
Reverse Engineering Metamagic Rods
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<blockquote data-quote="green slime" data-source="post: 1964031" data-attributes="member: 1325"><p>[CODE]</p><p>Level</p><p>Adjustment Lesser Normal Greater</p><p>+1 1 4 9</p><p>+2 3 12 27</p><p>+3 5 20 45</p><p>+4 7 28 63</p><p>[/CODE]</p><p></p><p>The above table approxiamtes the changes you see in the pricing of Metamagic Rods, according to Spell level adjustment (due to metamagic feat) and power level (Lesser, Normal, or Greater metamagic rods). This price structure was more clear in Tome and Blood. In order to find the price of your metamagic rod, you check what level adjustment the feat incurs, crosscheck it with the magnitude of the rod (lesser, normal, or greater), and multiply by your base price.</p><p></p><p>In 3.0's Tome and Blood, the "base price" for a was 5,400 gp (you can argue various ways how they reached this price). In 3.0, the base price was almost halved to 3,000 gp, and yet the Lesser Metamagic Rod of Quickening barely budged in price downwards.</p><p></p><p>Metamagic Rods are horrifically difficult to price fairly. Using the above guidelines you can at least extrapolate the price of other non-standard metamagic rods, should you decide to introduce them into your campaign.</p><p></p><p>[CODE]</p><p>Level</p><p>Adjustment Lesser Normal Greater</p><p>+5 9 36 81</p><p>+6 11 44 99</p><p>+7 13 52 117</p><p>+8 15 60 135</p><p>[/CODE]</p><p></p><p>Regarding the pricing of single use items, I can also recommend a reading of metamagic components from unearthed Arcana. For instance, the price of quickening a spell varies not only according to which spell level the spell is, but also varies according to which spell is to be cast (which, IMO, is far too complicated).</p></blockquote><p></p>
[QUOTE="green slime, post: 1964031, member: 1325"] [CODE] Level Adjustment Lesser Normal Greater +1 1 4 9 +2 3 12 27 +3 5 20 45 +4 7 28 63 [/CODE] The above table approxiamtes the changes you see in the pricing of Metamagic Rods, according to Spell level adjustment (due to metamagic feat) and power level (Lesser, Normal, or Greater metamagic rods). This price structure was more clear in Tome and Blood. In order to find the price of your metamagic rod, you check what level adjustment the feat incurs, crosscheck it with the magnitude of the rod (lesser, normal, or greater), and multiply by your base price. In 3.0's Tome and Blood, the "base price" for a was 5,400 gp (you can argue various ways how they reached this price). In 3.0, the base price was almost halved to 3,000 gp, and yet the Lesser Metamagic Rod of Quickening barely budged in price downwards. Metamagic Rods are horrifically difficult to price fairly. Using the above guidelines you can at least extrapolate the price of other non-standard metamagic rods, should you decide to introduce them into your campaign. [CODE] Level Adjustment Lesser Normal Greater +5 9 36 81 +6 11 44 99 +7 13 52 117 +8 15 60 135 [/CODE] Regarding the pricing of single use items, I can also recommend a reading of metamagic components from unearthed Arcana. For instance, the price of quickening a spell varies not only according to which spell level the spell is, but also varies according to which spell is to be cast (which, IMO, is far too complicated). [/QUOTE]
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Reverse Engineering Metamagic Rods
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