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Reverse Engineering the Real Rules of Attunement
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<blockquote data-quote="Mannahnin" data-source="post: 8401301" data-attributes="member: 7026594"><p>First off, excellent analysis and explanation!</p><p></p><p>I'd reformulate this, though. I wouldn't say that it's designed for campaigns that have more than the expected number of magic items, but rather that it's designed as a "safety bumper" for campaigns which EITHER have more than the expected number OR in which they're not distributed evenly. </p><p></p><p>That is, it usually won't come up unless one of those two situations occurs. But if that situation does occur, the "safety mechanism" kicks in to prevent too many items from stacking up and/or to encourage the party to spread them around more.</p><p></p><p></p><p>I think it's pretty consistent with the general design decision in 5E to make darkness only a limited obstacle. Most races have Darkvision, so it's very common for parties to have one or no members who can't see in the dark anyway. Allowing the one token human in the party to simply put on the goggles to see as well as everyone else, without having to wait an hour, is in keeping with the broader approach.</p><p></p><p></p><p></p><p>That's from Xanathar's, right? And he was only looking at the DMG.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8401301, member: 7026594"] First off, excellent analysis and explanation! I'd reformulate this, though. I wouldn't say that it's designed for campaigns that have more than the expected number of magic items, but rather that it's designed as a "safety bumper" for campaigns which EITHER have more than the expected number OR in which they're not distributed evenly. That is, it usually won't come up unless one of those two situations occurs. But if that situation does occur, the "safety mechanism" kicks in to prevent too many items from stacking up and/or to encourage the party to spread them around more. I think it's pretty consistent with the general design decision in 5E to make darkness only a limited obstacle. Most races have Darkvision, so it's very common for parties to have one or no members who can't see in the dark anyway. Allowing the one token human in the party to simply put on the goggles to see as well as everyone else, without having to wait an hour, is in keeping with the broader approach. That's from Xanathar's, right? And he was only looking at the DMG. [/QUOTE]
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