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*Dungeons & Dragons
Reverse Engineering the Real Rules of Attunement
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<blockquote data-quote="ad_hoc" data-source="post: 8402470" data-attributes="member: 6748898"><p>In the OP it mentions that rarity is a measure of power.</p><p></p><p>It usually correlates to power but it is literally representative of how many there are in the world. Rarity really does mean rarity.</p><p></p><p>We can see this in the weird items. Items which are strange tend to be rarer even if not more powerful.</p><p></p><p>We can also see this with consumables. In the various optional rules they are priced I think at half the amount of permanent items but are nowhere near as valuable as that. And not nearly as game defining.</p><p></p><p>What they are is rarer than the more common items.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 8402470, member: 6748898"] In the OP it mentions that rarity is a measure of power. It usually correlates to power but it is literally representative of how many there are in the world. Rarity really does mean rarity. We can see this in the weird items. Items which are strange tend to be rarer even if not more powerful. We can also see this with consumables. In the various optional rules they are priced I think at half the amount of permanent items but are nowhere near as valuable as that. And not nearly as game defining. What they are is rarer than the more common items. [/QUOTE]
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