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<blockquote data-quote="Bluenose" data-source="post: 5546078" data-attributes="member: 49017"><p>Characters getting better hasn't been the case in all RPGs. Traveller players from the very early days had characters that were pretty much 'finished' in terms of improving their abilities. It was hard (time consuming and expensive) to learn new skills (or improve your UPP). Instead, you improved other things. Equipment, contacts, finances, reputation, all sorts of things might be rewards; improving skills was not one of them. The 'always a bigger fish' concept was present too. Of course, Traveller managed without levels, so it might be hard to adapt the concept. But the idea of characters that don't become more skilled after a certain point didn't prevent long term campaigns.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5546078, member: 49017"] Characters getting better hasn't been the case in all RPGs. Traveller players from the very early days had characters that were pretty much 'finished' in terms of improving their abilities. It was hard (time consuming and expensive) to learn new skills (or improve your UPP). Instead, you improved other things. Equipment, contacts, finances, reputation, all sorts of things might be rewards; improving skills was not one of them. The 'always a bigger fish' concept was present too. Of course, Traveller managed without levels, so it might be hard to adapt the concept. But the idea of characters that don't become more skilled after a certain point didn't prevent long term campaigns. [/QUOTE]
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