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<blockquote data-quote="Dannager" data-source="post: 5549246" data-attributes="member: 73683"><p>Haha, <em>woah there</em>.</p><p></p><p>I think you might be confusing a <a href="http://en.wikipedia.org/wiki/Loaded_question" target="_blank">loaded question</a> with a <a href="http://en.wikipedia.org/wiki/Non_sequitur_%28logic%29" target="_blank"><em>non sequitur</em></a>. They are very much <em>not</em> interchangeable.</p><p></p><p>Now I'm not even sure that you know what a slippery slope is, either. A slippery slope would be a line of reasoning used to justify a course of action wherein that same line of reasoning can continue to be applied far beyond the scope of the course of action in question, and can potentially lead to unforeseen and unwanted future outcomes.</p><p></p><p>I'm having a difficult time seeing how this discussion involves a slippery slope, except, ironically, on <em>your </em>part - you have claimed that level scaling removes player choice and is tantamount to railroading, with the (independent) implications that level scaling and railroading are both bad/undesirable. I have pointed out that the fact that level scaling (arguably) removes player choice is not sufficient to call it railroading, because every single rule can be viewed through the lens of curtailing player choice and yet you haven't labeled every single rule as railroading.</p><p></p><p>From where I stand, it appears that you are against level scaling because it removes player choice, and the removal of player choice is railroading. By that <em>same logic</em>, not allowing a wizard to continue casting spells after he has cast a certain number is <em>also</em> removing player choice, and should <em>also</em> be seen as railroading, and should, therefore, be seen as bad/undesirable by you as well (along with pretty much every other game rule out there).</p><p></p><p>We are forced to one of two conclusions - either you consider all game rules bad/undesirable on the same level that you consider level scaling bad/undesirable, or your reasons for finding level scaling unappealing are not the reasons you have provided (or, perhaps, your reasons are in need of significant clarification).</p><p></p><p>So, I'll ask for a third time: Are you sure you don't just find the idea of level scaling unpalatable for reasons largely unrelated to railroading?</p><p></p><p>That's not a tough question to answer, and it's only "loaded" in the sense that it assumes you find level scaling unpalatable. You haven't outright said as much, but your posts certainly seem to be coming from that perspective.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5549246, member: 73683"] Haha, [I]woah there[/I]. I think you might be confusing a [URL="http://en.wikipedia.org/wiki/Loaded_question"]loaded question[/URL] with a [URL="http://en.wikipedia.org/wiki/Non_sequitur_%28logic%29"][I]non sequitur[/I][/URL]. They are very much [I]not[/I] interchangeable. Now I'm not even sure that you know what a slippery slope is, either. A slippery slope would be a line of reasoning used to justify a course of action wherein that same line of reasoning can continue to be applied far beyond the scope of the course of action in question, and can potentially lead to unforeseen and unwanted future outcomes. I'm having a difficult time seeing how this discussion involves a slippery slope, except, ironically, on [I]your [/I]part - you have claimed that level scaling removes player choice and is tantamount to railroading, with the (independent) implications that level scaling and railroading are both bad/undesirable. I have pointed out that the fact that level scaling (arguably) removes player choice is not sufficient to call it railroading, because every single rule can be viewed through the lens of curtailing player choice and yet you haven't labeled every single rule as railroading. From where I stand, it appears that you are against level scaling because it removes player choice, and the removal of player choice is railroading. By that [I]same logic[/I], not allowing a wizard to continue casting spells after he has cast a certain number is [I]also[/I] removing player choice, and should [I]also[/I] be seen as railroading, and should, therefore, be seen as bad/undesirable by you as well (along with pretty much every other game rule out there). We are forced to one of two conclusions - either you consider all game rules bad/undesirable on the same level that you consider level scaling bad/undesirable, or your reasons for finding level scaling unappealing are not the reasons you have provided (or, perhaps, your reasons are in need of significant clarification). So, I'll ask for a third time: Are you sure you don't just find the idea of level scaling unpalatable for reasons largely unrelated to railroading? That's not a tough question to answer, and it's only "loaded" in the sense that it assumes you find level scaling unpalatable. You haven't outright said as much, but your posts certainly seem to be coming from that perspective. [/QUOTE]
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