Reverse gravity fun

QuaziquestGM

First Post
Last night I was working out indoor battle strategies and the most funny thought occurred to me: What happens when you cast reverse gravity on knights on a stairway.... particularity an enclosed stairway where the angle of the ceiling matches the angle of the steps ?


Fall up, hit the ceiling, Roll UP the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling, roll up the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling, roll up the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling....................................................

Who else has thought of this? Has it made it into a webcomic yet?
 

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QuaziquestGM said:
Fall up, hit the ceiling, Roll UP the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling, roll up the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling, roll up the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling....................................................Who else has thought of this?

I considered it, but never had the opportunity to use it since my players took a different plot hook. I was going to use it as one of several rather vicious trap combinations that I decided would be signature devices that formed part of the final defensive line of the innermost bastion of dwarven communities. Since they went in a different direction (literally: they crossed the mountains North and eventually ended up on another continent which has no dwarves) and I'd decided they would be unique to dwarves I never got to use them.

Dwarven Signature Traps
1. Reverse Gravity on tight spiral stairs combined with an extended cloudkill, automatic resetting.
2. Hail of Needles trap in corridor at turn. Squares adjacent to trap have a Reverse Gravity on them so rogue attempting to disarm trap steps into area and falls up through a revolving ceiling panel into a pit trap full of acid and must climb out. If the Reverse Gravity is dispelled the acid falls through the ceiling onto those below.
3. Brown mold plus fireball trap. Brown mold is flung at the activator which also hits the square with a fireball.
4. Then there's the sump. The corridor descends in a ramp then ascends in a shape like a shallower version of the gooseneck on a sink. At the far end is a repel stone trap that pushes a boulder so that it rolls down the gooseneck, then it hits the far end and rolls back the way it came until the repel stone effect hits it again and kicks it back down, repeat.
 

I had a trap once, where the character fell into a pit, took 1d6 damage, activated the pressure plate which switched on reverse gravity, shot out of the pit, hit the ceiling for another 2d6 damage, smacked a second pressure plate which switched off the reverse gravity, fell back into the pit for another 2d6 damage, and then the ceiling collapsed on him for a final 10d6 damage....
 

Prismatic sphere blocks spell effects. So here's how it goes down.

Timestop.
{
Prismatic sphere centered 10 feet above enemy
Reverse Gravity.
Make funny faces for any remaining time
}
The reverse gravity spell hits them, so they go up through the prismatic sphere. After going through, they're no longer effected by the reverse gravity spell, so they fall out through the sphere again, so they're back in the reversed gravity...
 

well you could really mess people up with a reverse gravity + dimension door or teleport.

Your target falls UP, hits your 'port, and is ported back to the area where the reverse gravity begins. He falls UP, forever. :)
 


Only works in 3.0, and in a cavern with a high ceiling, and if both casters are small, but...

Round one

Cleric casts Blade Barrier on a flat plane just over head hight, catching any creature larger than you. Creatures save and duck.

Wizard casts Reverse Gravity.

Round two

Wizard dismisses spell.

2x falling damage + 3x blade barrier damage
 

QuaziquestGM said:
Last night I was working out indoor battle strategies and the most funny thought occurred to me: What happens when you cast reverse gravity on knights on a stairway.... particularity an enclosed stairway where the angle of the ceiling matches the angle of the steps ?


Fall up, hit the ceiling, Roll UP the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling, roll up the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling, roll up the ceiling out of the area of effect, fall down, hit the steps, roll down a step into the area of effect, fall up, hit the ceiling....................................................

Who else has thought of this? Has it made it into a webcomic yet?

*swipe*
 

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