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<blockquote data-quote="HeavenShallBurn" data-source="post: 3358253" data-attributes="member: 39593"><p>I considered it, but never had the opportunity to use it since my players took a different plot hook. I was going to use it as one of several rather vicious trap combinations that I decided would be signature devices that formed part of the final defensive line of the innermost bastion of dwarven communities. Since they went in a different direction (literally: they crossed the mountains North and eventually ended up on another continent which has no dwarves) and I'd decided they would be unique to dwarves I never got to use them.</p><p></p><p>Dwarven Signature Traps</p><p>1. <em>Reverse Gravity</em> on tight spiral stairs combined with an extended cloudkill, automatic resetting.</p><p>2. Hail of Needles trap in corridor at turn. Squares adjacent to trap have a <em>Reverse Gravity</em> on them so rogue attempting to disarm trap steps into area and falls up through a revolving ceiling panel into a pit trap full of acid and must climb out. If the <em>Reverse Gravity</em> is dispelled the acid falls through the ceiling onto those below.</p><p>3. Brown mold plus fireball trap. Brown mold is flung at the activator which also hits the square with a fireball.</p><p>4. Then there's the sump. The corridor descends in a ramp then ascends in a shape like a shallower version of the gooseneck on a sink. At the far end is a <em>repel stone</em> trap that pushes a boulder so that it rolls down the gooseneck, then it hits the far end and rolls back the way it came until the repel stone effect hits it again and kicks it back down, repeat.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3358253, member: 39593"] I considered it, but never had the opportunity to use it since my players took a different plot hook. I was going to use it as one of several rather vicious trap combinations that I decided would be signature devices that formed part of the final defensive line of the innermost bastion of dwarven communities. Since they went in a different direction (literally: they crossed the mountains North and eventually ended up on another continent which has no dwarves) and I'd decided they would be unique to dwarves I never got to use them. Dwarven Signature Traps 1. [i]Reverse Gravity[/i] on tight spiral stairs combined with an extended cloudkill, automatic resetting. 2. Hail of Needles trap in corridor at turn. Squares adjacent to trap have a [i]Reverse Gravity[/i] on them so rogue attempting to disarm trap steps into area and falls up through a revolving ceiling panel into a pit trap full of acid and must climb out. If the [i]Reverse Gravity[/i] is dispelled the acid falls through the ceiling onto those below. 3. Brown mold plus fireball trap. Brown mold is flung at the activator which also hits the square with a fireball. 4. Then there's the sump. The corridor descends in a ramp then ascends in a shape like a shallower version of the gooseneck on a sink. At the far end is a [i]repel stone[/i] trap that pushes a boulder so that it rolls down the gooseneck, then it hits the far end and rolls back the way it came until the repel stone effect hits it again and kicks it back down, repeat. [/QUOTE]
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