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<blockquote data-quote="Kinak" data-source="post: 6052717" data-attributes="member: 6694112"><p>Thanks!</p><p></p><p>Sort of, but not to nearly the extent the D&D team is talking about.</p><p></p><p>If you take GURPS as a whole, you can build damned near anything with it. But they're very up front about the fact that the <em>group</em> decides what sort of game is being played, not each individual.</p><p></p><p>Which is to say: even though you can build Superman, Conan, Sherlock Holmes, Cthulhu, a wuxia ninja, and a grizzled beat cop as PCs under their system... doesn't necessarily mean you should put them all in the same group.</p><p></p><p>Even assuming that fits your setting and ends up fairly balanced, if Cthulhu's player wants fast combat and Superman's player wants a tactical slugfest, one of them's going to be disappointed.</p><p></p><p>It would be great to get fans of different editions around the same table and I think that's a laudable goal, but I think it's disingenuous to say that they'd be able to play 5e like their favored edition. Some things are decided by one person, some things are decided by everyone together.</p><p></p><p>For example, one of the players in my current Pathfinder game hates tracking fiddly round-to-round modifiers. For her to play in the style she likes, the other two players would have had to change the characters they'd chosen (a bard and buffing cleric, respectively) or never use their abilities on her character, drastically reducing their power.</p><p></p><p>On the flip side, I also hate tracking round-to-round modifiers, but her character has cleave (which gives a round-to-round modifier in Pathfinder). For me to GM in the style I wanted, she couldn't have that feat and the other two characters could never use debuffs.</p><p></p><p>Even if 5e is built from the ground up with a "fiddly buffs/debuffs" module, it's not the choice of a player or a DM whether to use it. It's the entire table's choice. It's a choice between playing the game like OD&D and playing the game like 3rd.</p><p></p><p>So the OD&D DM can't sit next to the OD&D player with the 3rd Edition players, all interacting with the game how they choose. Whether that choice is made by the designers or pushed down to my table, it still means there's an actual compromise being made.</p><p></p><p>I can eat my cake or have my cake, but I just don't like the designers telling me I can do both when that's plainly not true.</p><p></p><p>Yeah, agreed. They've got plenty of ground to cover without shooting for (as far as I can tell) completely impossible goals.</p><p></p><p>I just want them to say "we can choose or each table can choose, but each player can't choose."</p><p></p><p>Letting people choose their favorite classes from all editions, rebalanced to be near each other is... a monumental goal, but one that's theoretically achievable. But playing an OD&D fighter sitting next to a 4e warlord is no more playing OD&D than it is playing 4e. It's something new and different.</p><p></p><p>Which is cool... awesome even. I just get worried when they promise things that don't even make sense to me.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6052717, member: 6694112"] Thanks! Sort of, but not to nearly the extent the D&D team is talking about. If you take GURPS as a whole, you can build damned near anything with it. But they're very up front about the fact that the [I]group[/I] decides what sort of game is being played, not each individual. Which is to say: even though you can build Superman, Conan, Sherlock Holmes, Cthulhu, a wuxia ninja, and a grizzled beat cop as PCs under their system... doesn't necessarily mean you should put them all in the same group. Even assuming that fits your setting and ends up fairly balanced, if Cthulhu's player wants fast combat and Superman's player wants a tactical slugfest, one of them's going to be disappointed. It would be great to get fans of different editions around the same table and I think that's a laudable goal, but I think it's disingenuous to say that they'd be able to play 5e like their favored edition. Some things are decided by one person, some things are decided by everyone together. For example, one of the players in my current Pathfinder game hates tracking fiddly round-to-round modifiers. For her to play in the style she likes, the other two players would have had to change the characters they'd chosen (a bard and buffing cleric, respectively) or never use their abilities on her character, drastically reducing their power. On the flip side, I also hate tracking round-to-round modifiers, but her character has cleave (which gives a round-to-round modifier in Pathfinder). For me to GM in the style I wanted, she couldn't have that feat and the other two characters could never use debuffs. Even if 5e is built from the ground up with a "fiddly buffs/debuffs" module, it's not the choice of a player or a DM whether to use it. It's the entire table's choice. It's a choice between playing the game like OD&D and playing the game like 3rd. So the OD&D DM can't sit next to the OD&D player with the 3rd Edition players, all interacting with the game how they choose. Whether that choice is made by the designers or pushed down to my table, it still means there's an actual compromise being made. I can eat my cake or have my cake, but I just don't like the designers telling me I can do both when that's plainly not true. Yeah, agreed. They've got plenty of ground to cover without shooting for (as far as I can tell) completely impossible goals. I just want them to say "we can choose or each table can choose, but each player can't choose." Letting people choose their favorite classes from all editions, rebalanced to be near each other is... a monumental goal, but one that's theoretically achievable. But playing an OD&D fighter sitting next to a 4e warlord is no more playing OD&D than it is playing 4e. It's something new and different. Which is cool... awesome even. I just get worried when they promise things that don't even make sense to me. Cheers! Kinak [/QUOTE]
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