Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Review Dreamscapes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaldaen" data-source="post: 2032878" data-attributes="member: 214"><p>Well... I can give you a little bit of a rundown, but the book is in many ways a dreamscape toolkit full of options upon options that are meant to both spark the readers imagination (from designing the dreamscape to deciding how characters interact with the dreamscape and a whole variety of other issues, like dream symbology for instance) and to provide enough flexibility to allow a GM to create their own unique dreamscapes (I provide an assumed Dream Point System, but I also provide an appendix of alternate dream abilities that mimic the Dream Point system without introducing the concept of dream points, though some GMs might even decide to use a mixture of the two ;-).</p><p></p><p>Dream points are like a mixture of hit points (b/c the GM may decide that some dream creatures attack them instead of hit points) and hero points (thanks Steve Kenson! ;-) rolled into one... you expend them to do extraordinary things... there is a list of dream point abilities in the game like dream benefit (which activates an improved version of a feat you have access to), heroic surges (extra attack or move), rerolling d20 checks, etc...</p><p></p><p>You can also activate surreal class features based upon your class and level... in addition, you can improve skill checks and activate dream uses of skills (create spell-like and supernatural effects on yourself)... including the Dream Weaving skill (which alters the essence of the dream).</p><p></p><p>Spells have spell templates (thank you Monte Cook! ;-) that you can add to them to create unique and surreal effects...</p><p></p><p>Of course with all these benefits monsters are left behind right? Not when you consider that they have access to all of these extra abilities (or at least the ones the GM wishes them to have access to) and a few creature type specific ones to boot! (Ah the monster feats... they are sooo... nasty ;-)</p><p></p><p>I hope this short (and not at all exhausting) overview of the Dream Point system will help you in your decision.</p><p></p><p>Good Gaming,</p><p>Joseph</p></blockquote><p></p>
[QUOTE="jaldaen, post: 2032878, member: 214"] Well... I can give you a little bit of a rundown, but the book is in many ways a dreamscape toolkit full of options upon options that are meant to both spark the readers imagination (from designing the dreamscape to deciding how characters interact with the dreamscape and a whole variety of other issues, like dream symbology for instance) and to provide enough flexibility to allow a GM to create their own unique dreamscapes (I provide an assumed Dream Point System, but I also provide an appendix of alternate dream abilities that mimic the Dream Point system without introducing the concept of dream points, though some GMs might even decide to use a mixture of the two ;-). Dream points are like a mixture of hit points (b/c the GM may decide that some dream creatures attack them instead of hit points) and hero points (thanks Steve Kenson! ;-) rolled into one... you expend them to do extraordinary things... there is a list of dream point abilities in the game like dream benefit (which activates an improved version of a feat you have access to), heroic surges (extra attack or move), rerolling d20 checks, etc... You can also activate surreal class features based upon your class and level... in addition, you can improve skill checks and activate dream uses of skills (create spell-like and supernatural effects on yourself)... including the Dream Weaving skill (which alters the essence of the dream). Spells have spell templates (thank you Monte Cook! ;-) that you can add to them to create unique and surreal effects... Of course with all these benefits monsters are left behind right? Not when you consider that they have access to all of these extra abilities (or at least the ones the GM wishes them to have access to) and a few creature type specific ones to boot! (Ah the monster feats... they are sooo... nasty ;-) I hope this short (and not at all exhausting) overview of the Dream Point system will help you in your decision. Good Gaming, Joseph [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Review Dreamscapes
Top