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<blockquote data-quote="jaldaen" data-source="post: 2035266" data-attributes="member: 214"><p>The dream points are standard for each character (modified by Charisma, of course ;-), but the class abilities are definately "dream templates" added onto the characters when they are in a dreamscape ;-)</p><p></p><p>Which reminds me... all of the standard races have unique dream traits (I provide guidlines to determine racial dream traits for non-standard races)... also like "dream templates." ;-)</p><p></p><p></p><p></p><p>I provide a number of different methods to determine how characters gain xp in a dreamscape depending on how deadly the GM wishes his dreamscape to be... I go into a discussion of different types of dreamers: slumbering characters (those who enter the dreamscape in a subconscious state), awakened characters (those who enter in a lucid, but only quasi-real/non-corporeal state), corporeal characters (those who enter physically into a dreamscape), and native characters (those who are actually born within a dream or in fact part of the dream ;-). Each type has a discussion. Each type of dreamer has a number of variant "forms" they could take within a dream that effect how xp is dealt with and depend upon how vulnerable those forms are... for example a slumbering character in figment form is at no physical risk (no xp from combat), however roleplaying/story line xp rewards are encouraged, whereas the same character in psychic form is at great physical risk (think Nightmare on Elm Street ;-).</p><p></p><p>I also present a number of "dreamer type" templates to </p><p></p><p></p><p></p><p>Normally they replenish completely every eight hours (rest cycle), however there is a variant rule that allows you regenerate them at an hourly rate (not completely of course ;-)</p><p></p><p>Beside the hourly regeneration rate there are about a half dozen other variant dream point rules... including attacking dream points (allowing characters & monsters to attack each other's dream points) and backlashes (when a character tries to bend the dreamscape too much too fast, the dreamscape might just push back ;-)</p><p></p><p>I hope these answers have helped clarify a few things for you... if you have more questions feel free to ask ;-)</p><p></p><p>Good Gaming,</p><p>Joseph</p></blockquote><p></p>
[QUOTE="jaldaen, post: 2035266, member: 214"] The dream points are standard for each character (modified by Charisma, of course ;-), but the class abilities are definately "dream templates" added onto the characters when they are in a dreamscape ;-) Which reminds me... all of the standard races have unique dream traits (I provide guidlines to determine racial dream traits for non-standard races)... also like "dream templates." ;-) I provide a number of different methods to determine how characters gain xp in a dreamscape depending on how deadly the GM wishes his dreamscape to be... I go into a discussion of different types of dreamers: slumbering characters (those who enter the dreamscape in a subconscious state), awakened characters (those who enter in a lucid, but only quasi-real/non-corporeal state), corporeal characters (those who enter physically into a dreamscape), and native characters (those who are actually born within a dream or in fact part of the dream ;-). Each type has a discussion. Each type of dreamer has a number of variant "forms" they could take within a dream that effect how xp is dealt with and depend upon how vulnerable those forms are... for example a slumbering character in figment form is at no physical risk (no xp from combat), however roleplaying/story line xp rewards are encouraged, whereas the same character in psychic form is at great physical risk (think Nightmare on Elm Street ;-). I also present a number of "dreamer type" templates to Normally they replenish completely every eight hours (rest cycle), however there is a variant rule that allows you regenerate them at an hourly rate (not completely of course ;-) Beside the hourly regeneration rate there are about a half dozen other variant dream point rules... including attacking dream points (allowing characters & monsters to attack each other's dream points) and backlashes (when a character tries to bend the dreamscape too much too fast, the dreamscape might just push back ;-) I hope these answers have helped clarify a few things for you... if you have more questions feel free to ask ;-) Good Gaming, Joseph [/QUOTE]
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