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Review: Jon Peterson's The Elusive Shift
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<blockquote data-quote="overgeeked" data-source="post: 8898785" data-attributes="member: 86653"><p>You’d need to return to the old ways of random stats, random background, and only needing to pick race and class at 1st. Buy gear and go. Any more choices than that, feats, subclass, etc utterly breaks this walled-off approach. Unless you presented those in game as diegetic rewards for choices made in game. The more complicated the system the harder this is to pull off. I wouldn’t say it’s impossible without trying it, but you’d have to have newb players and somehow keep them off the D&D internet spaces and keep them from buying and reading the books.</p><p></p><p>There’s a story of Dave Arneson’s players being elated when the rules to OD&D came out because they could finally see the rules. Dave laughed and told them those weren’t the rules he used.</p><p></p><p>This approach, running a blackbox game, is one style of the Free Kriegsspiel Renaissance (FKR). They also tend towards minimalism, verisimilitude, and focusing on the fictional world presented rather than the rules of the game. Anyone interested should check them out.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8898785, member: 86653"] You’d need to return to the old ways of random stats, random background, and only needing to pick race and class at 1st. Buy gear and go. Any more choices than that, feats, subclass, etc utterly breaks this walled-off approach. Unless you presented those in game as diegetic rewards for choices made in game. The more complicated the system the harder this is to pull off. I wouldn’t say it’s impossible without trying it, but you’d have to have newb players and somehow keep them off the D&D internet spaces and keep them from buying and reading the books. There’s a story of Dave Arneson’s players being elated when the rules to OD&D came out because they could finally see the rules. Dave laughed and told them those weren’t the rules he used. This approach, running a blackbox game, is one style of the Free Kriegsspiel Renaissance (FKR). They also tend towards minimalism, verisimilitude, and focusing on the fictional world presented rather than the rules of the game. Anyone interested should check them out. [/QUOTE]
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Review: Jon Peterson's The Elusive Shift
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