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Review: Jon Peterson's The Elusive Shift
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<blockquote data-quote="FormerlyHemlock" data-source="post: 8934636" data-attributes="member: 6787650"><p>It seems to work okay with Dungeon Fantasy/GURPS, especially for new players: don't explain the rules to new players, just ask them for decisions. The rules are good enough that "real world" intuition is good enough to start making decisions.</p><p></p><p>You can explain the rules once players have a couple of sessions under the belt, or once they start asking questions. At that point there's enough context to frame the rules in terms of the experiences they had. "<em>Remember how you didn't get a chance to parry the fjallatroll's halberd thrust? That's because he was invisible at the time and you didn't know he was there. In those situations you get no active defense--no parry, dodge, or block rolls. Likewise, if Conan had been standing behind the fjallatroll, it wouldn't get a defense, although there's an exception for if he did a 'runaround attack' to move behind it on the same turn he's attacking--in that case we assume it still kind of knows where he is and can defend at -2 instead of getting no defense." </em></p><p></p><p>I suppose some players might want to stay permanently insulated from the rules, too, but especially for newbies I have found (since reading The Elusive Shift) that insulating them gives a better initial experience, even if it's more work for the GM.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 8934636, member: 6787650"] It seems to work okay with Dungeon Fantasy/GURPS, especially for new players: don't explain the rules to new players, just ask them for decisions. The rules are good enough that "real world" intuition is good enough to start making decisions. You can explain the rules once players have a couple of sessions under the belt, or once they start asking questions. At that point there's enough context to frame the rules in terms of the experiences they had. "[I]Remember how you didn't get a chance to parry the fjallatroll's halberd thrust? That's because he was invisible at the time and you didn't know he was there. In those situations you get no active defense--no parry, dodge, or block rolls. Likewise, if Conan had been standing behind the fjallatroll, it wouldn't get a defense, although there's an exception for if he did a 'runaround attack' to move behind it on the same turn he's attacking--in that case we assume it still kind of knows where he is and can defend at -2 instead of getting no defense." [/I] I suppose some players might want to stay permanently insulated from the rules, too, but especially for newbies I have found (since reading The Elusive Shift) that insulating them gives a better initial experience, even if it's more work for the GM. [/QUOTE]
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