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*Pathfinder & Starfinder
Review my "healer" class, please
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<blockquote data-quote="Nifft" data-source="post: 419004" data-attributes="member: 6562"><p>Yeah, ditch the immunities, bonus Feats and use Wizard BAB progression. Then create Feats with 'Healer levels' as a prerequisite which give the various immunities. A bonus to +2 to Fort saves vs. Disease would be very appropriate at 1st level.</p><p></p><p>Personally, I'd like to see this made into a PrC with only 10 levels, and light entry requirements -- say, 6 ranks of Heal and a Fort save of +6. Then grant spells only up to 6th level.</p><p></p><p>The spell list should include Hero's Feast (level 6), </p><p></p><p>Now, you also need some new spells! Here goes:</p><p></p><p></p><p><strong>Power Word: Sanity</strong></p><p>Conjuration (Healing)</p><p>Level: Hlr 5</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Area: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>By uttering this Word, the Healer repairs and dispells any and all abnormal mental conditions from a single creature. This includes a Barbarian's rage.</p><p></p><p></p><p><strong>Greater Healing Circle</strong></p><p>Conjuration (Healing)</p><p>Level: Hlr 6</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 40 ft.</p><p>Area: All living allies and undead creatures within a 40-ft.-radius burst centered on the character</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>Positive energy spreads out in all directions from the point of origin, curing 3d8 points of damage +2 point per caster level (maximum +40) to nearby living allies.</p><p></p><p>Like cure spells, greater healing circle damages undead in its area rather than curing them.</p><p></p><p></p><p><strong>Power Word: Cure</strong></p><p>Conjuration (Healing)</p><p>Level: Hlr 6</p><p>Components: V</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>By uttering this spell, a Healer cures 90 HP worth of damage to a single living creature. The benefactor does not gain HP above his or her normal maximum.</p><p></p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 419004, member: 6562"] Yeah, ditch the immunities, bonus Feats and use Wizard BAB progression. Then create Feats with 'Healer levels' as a prerequisite which give the various immunities. A bonus to +2 to Fort saves vs. Disease would be very appropriate at 1st level. Personally, I'd like to see this made into a PrC with only 10 levels, and light entry requirements -- say, 6 ranks of Heal and a Fort save of +6. Then grant spells only up to 6th level. The spell list should include Hero's Feast (level 6), Now, you also need some new spells! Here goes: [b]Power Word: Sanity[/b] Conjuration (Healing) Level: Hlr 5 Components: S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: One creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes By uttering this Word, the Healer repairs and dispells any and all abnormal mental conditions from a single creature. This includes a Barbarian's rage. [b]Greater Healing Circle[/b] Conjuration (Healing) Level: Hlr 6 Components: V, S Casting Time: 1 action Range: 40 ft. Area: All living allies and undead creatures within a 40-ft.-radius burst centered on the character Duration: Instantaneous Saving Throw: Fortitude half (harmless) Spell Resistance: Yes (harmless) Positive energy spreads out in all directions from the point of origin, curing 3d8 points of damage +2 point per caster level (maximum +40) to nearby living allies. Like cure spells, greater healing circle damages undead in its area rather than curing them. [b]Power Word: Cure[/b] Conjuration (Healing) Level: Hlr 6 Components: V Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes (harmless) By uttering this spell, a Healer cures 90 HP worth of damage to a single living creature. The benefactor does not gain HP above his or her normal maximum. -- Nifft [/QUOTE]
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Review my "healer" class, please
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