Review My Sorcerer

DarkJester

First Post
He's a level 6 Human sorcerer. Campaign is moderately heavy on combat.

Raenaipholoz Teare
Stats are (From memory)
Str: 8
Dex:16
Con: 14
Int:12
Wis:10
Cha:18

So far:

0 Level : Not sure here,the basics
1 Level: Sheild,Grease,Magic Missle,Ray of Enfeeblement
2 Level: Web,Glitterdust
3 Level: Slow (or Lightining bolt)

Feats:
Spellcasting progidy (level 1)
Spell focus transformation (level 1)
Spell focus evocation (level 3)
Empower Spell (level 6)

Skills:
Knowledge Arcana: 9 Ranks
Knowledge Religion: 4.5 Ranks
Concentration: 9 Ranks
Diplomacy: 4.5 Ranks

From items I can come up with mage armor twice a day.Protection from elements once a day. Fly once every other day.

Any advice on spell selection? Or anything else for that matter, any of it can be changed still.Only thing that I'm sure of are the skills.

Thanks ahead of time.
 
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Why the Spell focus transmutation (I presume that's what transformation is)? You only have one transmutation spell (Slow). Spell focus (conjuration) might work better, with Grease, Web and Glitterdust. Similarly, Spell Focus (Evocation) isn't really benefiting you, with only Lightning Bolt (in which case you don't have Slow) as an evocation spell that requires saves.

Since a sorceror has only a few spells, you might consider the Elemental Substitution feat. It effectively doubles your variety as far as casting spells based on different elements and being able to affect cratures with immunities (Sonic works best for that).

I'd pick Haste as the first 3rd lvl spell, but Slow is a pretty good choice too. For 2nd lvl spells, you might consider Eagle's Splendor, which will bump up your spell DCs.
 


Not looking for anything specific, an all around effective sorcerer, my first time as one. I got both focus's for usefulness later on. Sure conjuration is better now but later on doesn't count for much on higher level spells.

*aiming for archmage*
 
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Why Knowledge Relegion? Why no spell craft ranks?

I'd pick a spell school and just go spell focu, greater spell focus. For you're third level spell Haste is the way to go. Everyone benefits from a Haste spell.
 

Since everything is up for grabs, I would swap your Con and Dex. The extra hit points have a much better chance of saving your life than the bonus AC and Reflex save.

You've got the spells spread out pretty well over the various save categories:
Reflex: Grease (special), Web
Will: Glitterdust, Slow
Fortitude: Ray of Enfeeblement

A problem I do see is that Ray of Enfeeblement isn't going to hurt the creatures with poor Fort saves that much, the attacks from such creatures don't tend to be focused on Str that much anyways.

Web has problems when needing the two anchor points, there are going to be a lot of circumstances where you just can't use it.

I would replace the Web spell with Alter Self. It is a very flexibly spell. It can give you gills and fins, or wings. The only problem with this idea is it leaves you with only Grease as a spell with a Reflex save.

Check with your GM about use of Spiked Guantlets. They are rated as a Simple Weapon. If they still allow you to cast spells without Arcane Failure (like the rules allow), you might want these as a primary melee weapon. You would always have your hands free, and they couldn't disarm you.

Some people feel that there should be some sort of arcane failure with guantlets, but the rules don't list any. That is why I said check with your GM.


I've never been that fond of the Spell Focus feats. Tastes vary. I would have probably taken a MMF instead, such as Heighten Spell.

I'm not familiar with the PrC you are shooting for, so no comments there.
 

DarkJester said:
He's a level 6 Human sorcerer. Campaign is moderately heavy on combat.

Raenaipholoz Teare
Stats are (From memory)
Str: 8
Dex:16
Con: 14
Int:12
Wis:10
Cha:18

So far:

0 Level : Not sure here,the basics
1 Level: Sheild,Grease,Magic Missle,Ray of Enfeeblement
2 Level: Web,Glitterdust
3 Level: Slow (or Lightining bolt)

Feats:
Spellcasting progidy (level 1)
Spell focus transformation (level 1)
Spell focus evocation (level 3)
Empower Spell (level 6)

Skills:
Knowledge Arcana: 9 Ranks
Knowledge Religion: 4.5 Ranks
Concentration: 9 Ranks
Diplomacy: 4.5 Ranks

From items I can come up with mage armor twice a day.Protection from elements once a day. Fly once every other day.

Any advice on spell selection? Or anything else for that matter, any of it can be changed still.Only thing that I'm sure of are the skills.

Thanks ahead of time.

Well, I like to look at three categories of spells to have covered. Offense, defense, and mobility. Anything else is probably not the best thing for a sorcerer to be using. Offense, you are pretty well covered. Magic missile is always a favorite, and you have several spells to hinder your enemies. Defense, the traditional mage armor. No other strictly defense spells, but the ones that hinder enemies are sort of half and half.

Mobility is your weakness, though you do have an item that can let you fly every other day. I'd suggest either taking alter self as previously suggested, or subbing Grease for Spider Climb. If you are doing a lot of dungeon delving it can come in very handy.

I'd consider taking Still Spell instead of Empower spell. Empower is good - but everyone knows that the only way to take down the magic missile machine is to grapple or hold him.
 

A sorcerer, eh? A.k.a. "the Living Wand".

Yer stats look fine. I especially like yer puttin' 12 into Int....but make sure you use those points ta yer advantage....kinda looks like yer thrownin' a bunch of 'em down the "knowledge" pit. Remember, yer not a wizard, an' so yer not supposed ta be the repository of all knowledge. Perhaps you've got a PrC in mind? Unless y'are, get rid of the religion knowledge and any other cc skills, an' take som-in' useful, like spellcraft or scry. Put into plainer terms: "stick wit' what yer good at, yer idiot!" :^P

As fer yer feats: Yer sayin' ye chose 'em 'casue yer thinking ahead. Hey that's great.....but 'cha gotta live that long first! (I love thinkers...while they're thinkin', I'm kickin' the crap outta them.....) If yer feats aren't helping you alot and right now, then they're wasted. Fer example (an' mentioned by others), align yer feats wit' yer spell selection...ya wanna cast alot of evocation? Great, then keep the focus, otherwise.........ditch it. Concider "great fortitude" or "silent spell" or...well, what kinda sneaky b*stard are ye gonna be? Take feats that play on that.

Yer spells...are fine. I'd chose different, but since I'm not a sorcerer......

Consider what yer gonna be used for:

"Hey 'wand', there's a hoard of orcs. Take 'em out!"

"Hey 'wand', we can't get ta th' baddy 'cause o' all these durn minions. Can you keep 'im busy?"

"Ack! We're surprised (again!). Deeeeeeeeeeefence!"

In other words, yer usually the go-to guy for emergencies, not magical trouble shooting. Keep th' offence an' defence spells high....

Maybe lose glitterdust an' get "Blindness/deafness". I've seen that do nasty things to enemy spell casters. It is a Fort save, after all. And permanent. Heh.

Maybe ditch "Ray" an' get "Minor Image". Depends how the DM handles illusions.......

An' "slow" is effective, but: Are you gonna want ta cast it 3 or more times a day?

-Nail
 

I don't know if this is a character you are currently running or the planned version of a character, so myu comments might not make sense.

I like your spells, but I would have considered taking only one spell focus feat (and I just am not that impressed with spell casting prodigy, anyway) at third level I would have taken empower, and at sixth level consider taking extra spell (from T&B) that lets you know an additional spell and chosen another third level spell.

Well come to think of it extra spell might only allow you to chose a spell of one level less that what you can cast -- so you might have to wait until ninth level (uh!).

Energy substitution is a good feat at any level.

personally, I love true strike, but your first level spells are good enough. use ray of enfeeblement (especailly empowered).

Equip him with a crossbow (8 STR can use a crossbow, right?). My sorcerer was able to provide supprot simply by hitting, even if only occasionally against those small supporting cast monsters.

I might add more leater.

g!
 

I think that's actually an excellent spell selection. I would consider losing web or glitterdust for alter self. (When I've played sorcerors I've wanted to be useful in more situations than just combat. Alter self is good for flight, disguise, water breathing, etc). (I'd probably lose web since glitterdust can also reveal invisible creatures and you need some way of dealing with invisibility at 6th level). I would also consider losing ray of enfeeblement for spider-climb, expeditious retreat, protection from evil, or some other utility spell. It has a fortitude save but most of the creatures it's useful against have very good fortitude saves.

As far as stats go, I'd second the recommendation to switch your dex and con. One point of AC probably won't help you too much but an extra hit point per level and an extra point of fortitude save could be very significant.

As for skills and feats: I notice you're stocking up on Knowledge:religion ranks. Are you planning on taking the Sacred Exorcist class or some other such class? If you're shooting for prestige classes, a better way to get them is probably to take a prestige class that has knowledge skills as class skills.
If you swapped your spell focus feats for Arcane Preparation and Cooperative spell, you'd qualify for the Mage of the Arcane Order prestige class. That would give you spell pool access for all your non-combat magic needs and allow you to take knowlege skills as class skills so that you could qualify for other classes like Sacred Exorcist, Elemental Savant, etc. If you don't want to sacrifice your feat slots now, Candlecaster could do the same thing for the cost of Great Fortitude (quite useful for a spellcaster) and ranks in profession: candlemaker (you'd make up the lost skill ranks very quickly because you could buy knowledge religion, etc as class skills rather than cross-class). With the remaining feat, I'd recommend something like Elemental Substitution (acid or sonic), still spell or silent spell.
 

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