Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Review My Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilrion" data-source="post: 103203" data-attributes="member: 1141"><p>Not a bad list, DarkJester. I would make some changes, though.</p><p></p><p>As suggested, switch your Dex and Con. With Shield you should have a decent AC, and if you need a quick boost, buy yourself a few scrolls of Mage Armor. They cost 25 gp a pop and are well worth it.</p><p></p><p>Your feats are ok. You're headed for Archmage, so you need the two Spell Focuses. Transmutation is a great school to focus in. Evocation will probably see a lot of use, even if you only take Lightning Bolt. Consider making a rough draft of your spells until higher levels, though, and see what spell schools (that require saves, of course) get the most use.</p><p></p><p></p><p>I would change your spell list around a bit, though:</p><p></p><p>For cantrips, make sure you have Detect Magic, Read Magic, Presdigination, Light, Ghost Sound and Mage Hand. After that it's mostly flavour, but I personally like to add Arcane Mark, Mending, Detect Poison to the list. I don't really go for the offensive cantrips.</p><p></p><p>At level 1, I would drop Ray of Enfeeblement. Yes, it's a fortitude save and usable by Empower, but it really doesn't do much. Take something like Endure Elements (lasts 24 hours!), Feather Fall (it can save your life, and can be used on falling objects - also cast as free action) or Protection from Evil (even if you don't take this, get some scrolls: it's great to whip this one out when one of your buddies it being dominated or summoned creatures are around. Just scrolls might do, though). Unseen Servant is also a good spell. </p><p></p><p>For 2nd level, think about Alter Self. It is a wonderful spell to have in any occasion. It will serve as a poor man's Fly and Water Breathing (never fail a swim check again). It's great for RP. Add a couple of Presdigitations for effect (like sparks and a colored light in your eyes, coupled with a winged form - can really intimidate) and you can really do a lot. I would drop Web for Alter Self any day.</p><p>Glitterdust is good to help your party, but I favour See Invisibility. You see ethereal, and with a greater range. The downside to Glitterdust is having to guess the location of the invisible creature, and it's an area effect: meaning it affects your party, too. It's a matter of choice, though, and Glitterdust can get your party hitting an invisible foe. See Invisibility means you have to deal with it yourself, either by finding some means to end the invisibility or taking the enemy out yourself.</p><p>Other good spells at this level: Detect Thoughts, Mirror Image (useful even at high levels: add Ghost Sound to scare away unintelligent foes), Knock (opens doors a lot faster than that rogue) and the stat buffs. Of those, I would probably pick Endurance (the Con enhancer). Eagle's Splendor is not a good choice IMO because it doesnt' grant you more spells per day. You will probably get Cloaks of Charisma as soon as possible, so the spell won't see that much use. The only problem I see with Endurance is your party wanting too much of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Your level 3 list is not yet complete. Good pick on both Slow and Lightning Bolt. Haste is also a very strong spell at this level (seriously: if this were level 5 I'd still pick it). Protection from Elements, while not used that often, will be a blessing when needed. Clairaudience/Clairvoyance is also great, but most sorcerers can't afford it. Fly is also wonderful, but you can easilly get an item that provides it for you.</p><p>The decision of whether you pick LB or Slow is entirely upto you. Both spells are offensive and very strong, although your party may look to you to blast things, in which case LB might be better received. Still, don't let them choose it for you: it's your character, you decide what to get next.</p><p></p><p></p><p>Once you get to 8th level, I highly recommend you take Polymorph Other. It's a fortitude save (which you need) and can be used both offensively and defensively (even on yourself: you just have to dispel it afterwards somehow). It's also a Transmutation. Other good Transmutations include Slow (obviously), Disintegrate, Eyebite (great spell), Polymorph Any Object...</p><p>I recommend you think ahead a bit. Some spells have greater versions at later levels, so you might want to hold out on some (Dispel Magic is an example: I usually prefer to hold out for Greater Dispel, letting the cleric do the work until then). Good luck, and have fun! Sorcerers are great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gilrion, post: 103203, member: 1141"] Not a bad list, DarkJester. I would make some changes, though. As suggested, switch your Dex and Con. With Shield you should have a decent AC, and if you need a quick boost, buy yourself a few scrolls of Mage Armor. They cost 25 gp a pop and are well worth it. Your feats are ok. You're headed for Archmage, so you need the two Spell Focuses. Transmutation is a great school to focus in. Evocation will probably see a lot of use, even if you only take Lightning Bolt. Consider making a rough draft of your spells until higher levels, though, and see what spell schools (that require saves, of course) get the most use. I would change your spell list around a bit, though: For cantrips, make sure you have Detect Magic, Read Magic, Presdigination, Light, Ghost Sound and Mage Hand. After that it's mostly flavour, but I personally like to add Arcane Mark, Mending, Detect Poison to the list. I don't really go for the offensive cantrips. At level 1, I would drop Ray of Enfeeblement. Yes, it's a fortitude save and usable by Empower, but it really doesn't do much. Take something like Endure Elements (lasts 24 hours!), Feather Fall (it can save your life, and can be used on falling objects - also cast as free action) or Protection from Evil (even if you don't take this, get some scrolls: it's great to whip this one out when one of your buddies it being dominated or summoned creatures are around. Just scrolls might do, though). Unseen Servant is also a good spell. For 2nd level, think about Alter Self. It is a wonderful spell to have in any occasion. It will serve as a poor man's Fly and Water Breathing (never fail a swim check again). It's great for RP. Add a couple of Presdigitations for effect (like sparks and a colored light in your eyes, coupled with a winged form - can really intimidate) and you can really do a lot. I would drop Web for Alter Self any day. Glitterdust is good to help your party, but I favour See Invisibility. You see ethereal, and with a greater range. The downside to Glitterdust is having to guess the location of the invisible creature, and it's an area effect: meaning it affects your party, too. It's a matter of choice, though, and Glitterdust can get your party hitting an invisible foe. See Invisibility means you have to deal with it yourself, either by finding some means to end the invisibility or taking the enemy out yourself. Other good spells at this level: Detect Thoughts, Mirror Image (useful even at high levels: add Ghost Sound to scare away unintelligent foes), Knock (opens doors a lot faster than that rogue) and the stat buffs. Of those, I would probably pick Endurance (the Con enhancer). Eagle's Splendor is not a good choice IMO because it doesnt' grant you more spells per day. You will probably get Cloaks of Charisma as soon as possible, so the spell won't see that much use. The only problem I see with Endurance is your party wanting too much of it ;) Your level 3 list is not yet complete. Good pick on both Slow and Lightning Bolt. Haste is also a very strong spell at this level (seriously: if this were level 5 I'd still pick it). Protection from Elements, while not used that often, will be a blessing when needed. Clairaudience/Clairvoyance is also great, but most sorcerers can't afford it. Fly is also wonderful, but you can easilly get an item that provides it for you. The decision of whether you pick LB or Slow is entirely upto you. Both spells are offensive and very strong, although your party may look to you to blast things, in which case LB might be better received. Still, don't let them choose it for you: it's your character, you decide what to get next. Once you get to 8th level, I highly recommend you take Polymorph Other. It's a fortitude save (which you need) and can be used both offensively and defensively (even on yourself: you just have to dispel it afterwards somehow). It's also a Transmutation. Other good Transmutations include Slow (obviously), Disintegrate, Eyebite (great spell), Polymorph Any Object... I recommend you think ahead a bit. Some spells have greater versions at later levels, so you might want to hold out on some (Dispel Magic is an example: I usually prefer to hold out for Greater Dispel, letting the cleric do the work until then). Good luck, and have fun! Sorcerers are great :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Review My Sorcerer
Top