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Review of Castle Ravenloft
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<blockquote data-quote="MrMyth" data-source="post: 5444569" data-attributes="member: 61155"><p>The thing is, the fact that the game <em>is </em>a guaranteed slow attrition of hp is what keeps it interesting. It is one of the few board games I've found where the game always feels like it could go in either direction - and while I've won more than I've lost, many of those wins felt very, very close. </p><p> </p><p>If the heroes can attack the monsters first, the game would be trivial. You'd have to up the difficulty in another fashion - give the monsters more hp or other abilities. Or come up with a variant like the Ambush rules presented above - those sound like an interesting way to change things up!</p><p> </p><p>As it is, the constant damage also has the important result of keeping the game <em>quick</em> compared to other similar games that can take 3-4 hours. Anything you do - whether you explore or encounter - can reduce your health. That means you need to be moving quickly to your goal, while also not letting yourself be overwhelmed by enemies. And having those three conflicting elements (stay alive; find the goal; kill enemies) balanced against each other does, indeed, produce a number of tactical decisions you need to make.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5444569, member: 61155"] The thing is, the fact that the game [I]is [/I]a guaranteed slow attrition of hp is what keeps it interesting. It is one of the few board games I've found where the game always feels like it could go in either direction - and while I've won more than I've lost, many of those wins felt very, very close. If the heroes can attack the monsters first, the game would be trivial. You'd have to up the difficulty in another fashion - give the monsters more hp or other abilities. Or come up with a variant like the Ambush rules presented above - those sound like an interesting way to change things up! As it is, the constant damage also has the important result of keeping the game [I]quick[/I] compared to other similar games that can take 3-4 hours. Anything you do - whether you explore or encounter - can reduce your health. That means you need to be moving quickly to your goal, while also not letting yourself be overwhelmed by enemies. And having those three conflicting elements (stay alive; find the goal; kill enemies) balanced against each other does, indeed, produce a number of tactical decisions you need to make. [/QUOTE]
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