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Review of Castles & Crusades
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<blockquote data-quote="Mythmere1" data-source="post: 1982268" data-attributes="member: 26563"><p>Both bolie and JRRNeiklot are right, because character tailoring exists in C&C, but much less so than in 3E.</p><p></p><p>A ranged weapon fighter will have weapon specialization for a bow, where a melee fighter has his bonus in a melee weapon. There is the DEX/STR bonus, which the two fighters will allocate differently. When you use the encumbrance rules, only a very strong fighter has an advantage for using heavy armor. It makes sense at some point for a fighter to stack his dex rather than his str and use light armor under these rules. However, he will be pushed into a ranged role b/c there is no mechanism for using dex in melee (no weapon finesse feat). Thus, there's a good split between a ranged fighter and a melee fighter, but no good way of making a swashbuckler who can stand against a tank in full plate armor. The "fast fighter" is probably a viable new class. Such a class could easily be created by using the key 3.5 "fast fighter" feats as class abilities.</p><p></p><p>The real difference for tailoring happens in the skill system. You can have a dexterous wizard, but you don't get to the detail level of a wizard who is good at picking locks but not at moving silently, as you can do in 3E. That's where the systems diverge in terms of character tailoring.</p><p></p><p>In C&C, without feats you don't get specialized in ranged vs. melee vs tripping vs. two-weapon attacks vs. offensive feats like power attack vs. defensive feats like combat expertise. This level of specialization in tactical combat is not in C&C in order to allow a more abstract combat with a faster pace. That's absolutely a matter of taste. It is much easier for the DM, and I think more exciting for players who think C&C is tactical enough without the rules required to implement all of these tailored effects. But highly tactical players won't enjoy it as much (though there are still significant tactical elements).</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 1982268, member: 26563"] Both bolie and JRRNeiklot are right, because character tailoring exists in C&C, but much less so than in 3E. A ranged weapon fighter will have weapon specialization for a bow, where a melee fighter has his bonus in a melee weapon. There is the DEX/STR bonus, which the two fighters will allocate differently. When you use the encumbrance rules, only a very strong fighter has an advantage for using heavy armor. It makes sense at some point for a fighter to stack his dex rather than his str and use light armor under these rules. However, he will be pushed into a ranged role b/c there is no mechanism for using dex in melee (no weapon finesse feat). Thus, there's a good split between a ranged fighter and a melee fighter, but no good way of making a swashbuckler who can stand against a tank in full plate armor. The "fast fighter" is probably a viable new class. Such a class could easily be created by using the key 3.5 "fast fighter" feats as class abilities. The real difference for tailoring happens in the skill system. You can have a dexterous wizard, but you don't get to the detail level of a wizard who is good at picking locks but not at moving silently, as you can do in 3E. That's where the systems diverge in terms of character tailoring. In C&C, without feats you don't get specialized in ranged vs. melee vs tripping vs. two-weapon attacks vs. offensive feats like power attack vs. defensive feats like combat expertise. This level of specialization in tactical combat is not in C&C in order to allow a more abstract combat with a faster pace. That's absolutely a matter of taste. It is much easier for the DM, and I think more exciting for players who think C&C is tactical enough without the rules required to implement all of these tailored effects. But highly tactical players won't enjoy it as much (though there are still significant tactical elements). [/QUOTE]
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