Teflon Billy
Explorer
I reviewed the "A Matter of Family" .pdf adventure for Mutants and Masterminds,
It can be found here ----> Yup, right here
It can be found here ----> Yup, right here
coyote6 said:On the one hand, I like that the M&M characters are "modelled" and not "optimized" -- M&M is a fast and loose system, and simply doesn't spend a lot of effort trying to quash munchkinitis (and I really like that),
so "optimizing" is fairly trivial. I think the assumption is that players are there to play supers, not game the character creation system.
Also, I think you get more interesting characters by modelling rather than optimizing. And, finally, optimizing is what made me tire of Champions/Hero a decade ago, and I don't think I'm quite over it yet.
OTOH, I think I'm naturally inclined to powergame.![]()
Good review, TB. Makes me seriously consider buying the adventure...but then again, isn't that the whole point?Teflon Billy said:I reviewed the "A Matter of Family" .pdf adventure for Mutants and Masterminds, **SNIP**
Teflon Billy said:What do you like about that?
Teflon Billy said:That has never been my experience. To my ear, that's like saying D&D players aren't interested in going up levels, cause they are already Sword-Swingers or Spell Casters, which is plenty heroic.
Teflon Billy said:I've never seen a Player, create a PL10 Character and look at his primary focus and not go "Ok, that's +10"..whereas I've seen it done for the characters in the supplements plenty, which leaves us with a large power disparity between PC PL10's and Published NPC PL10's.
Teflon Billy said:This, in my opinion, cuts into the product's utility.
Teflon Billy said:I'm not saying that Modelling isn't a valid method of caracter creation, I'm saying that if players don't use the modelling system (and according to this statement [...] at least you dont"
Well, I use a mix. I've sworn to use my powergaming powers only for good.![]()
coyote6 said:IME, attempts to "munchkin-proof" RPGs end up, after a point, with rules that are unnecessarily convuluted and/or plain stupid. Further, in a superhero system, you want to allow PCs to have some amazing abilities, so munchkin-proofing seems to end up limiting what kind of characters one can create (usually to the system's discredit). Finally, munchkin-proofing always fails, anyways. I haven't seen any RPG that can't be abused. Therefore, aside from steps that are really just good game design, excessive amounts of munchkin-proofing is a waste of time and energy. Tell the GM & players "hey, don't abuse the rules -- what's the point?", and let individual GMs and players decide what's abusive and what's not. (The line developer can decide for the game.)
I wish they'd done a detailed character creation example, and maybe included some designer's notes on how they intended the system be used, and what explicitly stated they saw as a baseline stats (attack, Defense, offensive & defensive powers, range of powers, range of skills, etc.) for a character of beginning PL (at least). Give us a yardstick to measure with, as it were.
The current situation, the only yardstick is PL limit, which gives the effect of making one think that one's character should have maxed out powers. IMO, that clearly isn't the intention, as demonstrated by sample characters (how many characters have base attack or Defense anywhere near their theoretical maximum?).
Also, I think M&M will break down if every character is maxed; powerful villains like Dr. Doom, Darkseid, Atomic Brain, etc., simply won't be defeatable by PCs, if they're min-maxed -- the PL 10 attacks will bounce off of the PL 20 defenses, assuming the PCs can even hit the villain's Defense of 56 (and if the PCs are Power Attacking, they won't be able to hit).
Teflon Billy said:I'm not saying that Modelling isn't a valid method of caracter creation, I'm saying that if players don't use the modelling system (and according to this statement [...] at least you dont"
Well, I use a mix. I've sworn to use my powergaming powers only for good.![]()
rowport said:TBilly-
I bought the download last night, and agree with your assessment, especially the need to beef up the opposition.
spacecrime.com said:....Anyway, lesson learned, and there are some future books that are going to be stronger because of it...