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Review of Heroes of Neverwinter (Facebook App) by Atari
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<blockquote data-quote="Stumblewyk" data-source="post: 5705524" data-attributes="member: 67606"><p>While I won't disagree with you that you can nearly completely circumvent the difficulty of adventures with a non-standard adventuring party, and I don't disagree that decision to not build "stickiness" into the fighter, and increased damage output into the rogue are strange decisions, the developers are still inviting player feedback, and the issues you mention are high on the list of "fixes" requested by other players.</p><p></p><p>However - I've found a rogue's Stunning Blow is almost necessary for locking down the adventure Big Bad, or any spell caster, really. You slap a Stunned condition on something, and you can easily ignore that enemy for multiple rounds in most occasions. Couple that with Knockout and trap disabling, and you've got a more than viable party member in my opinion.</p><p></p><p>Additionally, a fighter with Sweeping Blow and Thicket of Blades can chop through multiple minions/melee baddies and keep them off the backline - especially since ToB slaps a Slowed condition on the targets (as does the fighter's At-Will power). I guess that's enough stickiness for now.</p><p></p><p>As for the over-importance of clerics, I think this is far more a problem with the fact that the class is the only one in the game that's 2-stat dependent. More times than I care to consider I've hired a cleric who has WIS as their primary stat and has nothing but melee powers based off of STR. Or vise-versa. It's far too easy to end up with a cleric who can't do their job. You probably *would* need 2 in some cases.</p><p></p><p>It sounds to me like your chief complaint against the game is that it's "breakable." You can abuse the intended system in ways it's not intended to be played. Sounds a <em>lot</em> like D&D to me, in that respect.</p><p></p><p>I guess, in the end, I'm happy to play the best game on the Facebook "platform", despite it's flaws. The fact that it's not "4e-pure" doesn't effect me in the least. The fighter is recognizably a fighter, the rogue a rogue, the cleric a cleric, and the wizard a wizard. That's good enough, in my opinion.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5705524, member: 67606"] While I won't disagree with you that you can nearly completely circumvent the difficulty of adventures with a non-standard adventuring party, and I don't disagree that decision to not build "stickiness" into the fighter, and increased damage output into the rogue are strange decisions, the developers are still inviting player feedback, and the issues you mention are high on the list of "fixes" requested by other players. However - I've found a rogue's Stunning Blow is almost necessary for locking down the adventure Big Bad, or any spell caster, really. You slap a Stunned condition on something, and you can easily ignore that enemy for multiple rounds in most occasions. Couple that with Knockout and trap disabling, and you've got a more than viable party member in my opinion. Additionally, a fighter with Sweeping Blow and Thicket of Blades can chop through multiple minions/melee baddies and keep them off the backline - especially since ToB slaps a Slowed condition on the targets (as does the fighter's At-Will power). I guess that's enough stickiness for now. As for the over-importance of clerics, I think this is far more a problem with the fact that the class is the only one in the game that's 2-stat dependent. More times than I care to consider I've hired a cleric who has WIS as their primary stat and has nothing but melee powers based off of STR. Or vise-versa. It's far too easy to end up with a cleric who can't do their job. You probably *would* need 2 in some cases. It sounds to me like your chief complaint against the game is that it's "breakable." You can abuse the intended system in ways it's not intended to be played. Sounds a [i]lot[/i] like D&D to me, in that respect. I guess, in the end, I'm happy to play the best game on the Facebook "platform", despite it's flaws. The fact that it's not "4e-pure" doesn't effect me in the least. The fighter is recognizably a fighter, the rogue a rogue, the cleric a cleric, and the wizard a wizard. That's good enough, in my opinion. [/QUOTE]
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