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Review of Heroes of the Feywild
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<blockquote data-quote="WalterKovacs" data-source="post: 5734101" data-attributes="member: 63763"><p>The 1d8 per tier is comparable to other striker features (executioner, ranger or warlock if they take a feat), and they still have the no weapon restriction (if you do go with a one handed weapon, you have the option to get a damage boost to make up for the loss a bit). The striker 'switch' goes on when you start using the main striker powers for the old barbarians ... namely their encounter and daily powers which have some of the highest X[W] numbers for those levels, which get even better with massive weapon dice that come from unrestricted weapon selection options. Basically, the striker 'mode' is more or less the same as an old school barbarian, with their at-wills doing comprable damage to howling/devastating strike. As an added bonus, your pre-fury uses of vengeful guardian, and post-fury normal OA's, also do extra dice of damage. You do miss out of rampage and the 1/encounter class feature that gave the old barbarian a bit more damage output, but those weren't really easy to control, so while they upped the average damage output, you couldn't exactly use them too tactically (the 1/encounter powers are easier to time, but you can't really predict when you'll crit outside of something like Dice of Auspicious Fortune.</p><p> </p><p>As long as you don't fury too soon (leaving yourself with defender encounter powers which will do less damage without having actual defender features to back the power up) you will be striking nearly as well as a normal barbarian, and they tend to do a decent job at it.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5734101, member: 63763"] The 1d8 per tier is comparable to other striker features (executioner, ranger or warlock if they take a feat), and they still have the no weapon restriction (if you do go with a one handed weapon, you have the option to get a damage boost to make up for the loss a bit). The striker 'switch' goes on when you start using the main striker powers for the old barbarians ... namely their encounter and daily powers which have some of the highest X[W] numbers for those levels, which get even better with massive weapon dice that come from unrestricted weapon selection options. Basically, the striker 'mode' is more or less the same as an old school barbarian, with their at-wills doing comprable damage to howling/devastating strike. As an added bonus, your pre-fury uses of vengeful guardian, and post-fury normal OA's, also do extra dice of damage. You do miss out of rampage and the 1/encounter class feature that gave the old barbarian a bit more damage output, but those weren't really easy to control, so while they upped the average damage output, you couldn't exactly use them too tactically (the 1/encounter powers are easier to time, but you can't really predict when you'll crit outside of something like Dice of Auspicious Fortune. As long as you don't fury too soon (leaving yourself with defender encounter powers which will do less damage without having actual defender features to back the power up) you will be striking nearly as well as a normal barbarian, and they tend to do a decent job at it. [/QUOTE]
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Review of Heroes of the Feywild
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